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AgeCommit message (Expand)Author
2020-08-02GPU: Convert gpu_matrix.c to C++Clément Foucault
2020-08-02GPU: Convert gpu_shader_interface.c to C++Clément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-29Cleanup: GPU: Rename gpu_texture_smoke to fluid, and move back to CClément Foucault
2020-07-29GPU: Move gpu_shader.c to C++Clément Foucault
2020-07-29GPU: Move gpu_state.c to C++Clément Foucault
2020-07-29GPU: Move gpu_texture.c to C++Clément Foucault
2020-07-29GPU: Move gpu_uniformbuffer.c to C++Clément Foucault
2020-07-29GPU: Move gpu_vertex_buffer.c to C++Clément Foucault
2020-07-29GPU: Move gpu_vertex_format.c to C++Clément Foucault
2020-07-26GPU: Move gpu_platform.c to C++Clément Foucault
2020-07-26GPU: Move gpu_immediate.c to C++Clément Foucault
2020-07-26GPU: Move gpu_framebuffer.c to C++Clément Foucault
2020-07-26GPU: Move gpu_extensions.c to C++Clément Foucault
2020-07-26GPU: Move gpu_element.c to C++Clément Foucault
2020-07-26GPU: Move and rename gpu_draw*.c to C++Clément Foucault
2020-07-26GPU: Move gpu_debug.c to C++Clément Foucault
2020-07-26GPU: Rename gpu_context.cpp to .cc suffixClément Foucault
2020-07-26GPU: Move gpu_batch.c to C++Clément Foucault
2020-07-26GPU: Move gpu_attr_binding.c to C++Clément Foucault
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-06-22Fix T62917 UV editor: Edge overlay not shown when edge overlay type is DashClément Foucault
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
2019-12-17Cleanup: split smoke drawing out into it's own fileCampbell Barton
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-14Manage GPU_matrix stacks per GPUContextJulian Eisel
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16Fix broken build when using system Glew on linux.Bastien Montagne
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton