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AgeCommit message (Expand)Author
2020-06-22Fix T62917 UV editor: Edge overlay not shown when edge overlay type is DashClément Foucault
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
2019-12-17Cleanup: split smoke drawing out into it's own fileCampbell Barton
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-14Manage GPU_matrix stacks per GPUContextJulian Eisel
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16Fix broken build when using system Glew on linux.Bastien Montagne
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
2019-01-11GPUShader: Add selection id shaderClément Foucault
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-10-16Fix cmake not triggering rebuild on .glsl changesDalai Felinto
2018-10-09Cleanup: Remove old shader referenceClément Foucault
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
2018-09-24Weight Paint: Multiply overlay on the meshJacques Lucke
2018-09-12GPU: Remove residue of OpenSubdivSergey Sharybin
2018-09-06CMake: add missing headersCampbell Barton
2018-08-23UI: Optimize the area border drawingClément Foucault
2018-08-14GPUShader: Remove some of the unused shadersClément Foucault
2018-08-14Cleanup: remove unused basic shader, we use many specialized shaders now.Brecht Van Lommel
2018-07-31New Grease Pencil object for 2D animationAntonioya
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-18GWN: Port to GPU module: Move files to GPUClément Foucault
2018-07-15Cleanup: split GPU_batchCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton