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AgeCommit message (Expand)Author
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-05-14Sculpt: Render Face Sets always as flat shadingPablo Dobarro
2020-04-03Cleanup: Fix build warning with MSVCRay Molenkamp
2020-04-01Multires: Initial Face Sets supportPablo Dobarro
2020-03-26Fix T74692: Do not draw nodes with the default face setPablo Dobarro
2020-03-09Face Sets: Use white color for a default Face Set to enable the overlayPablo Dobarro
2020-03-05Sculpt Face SetsPablo Dobarro
2020-03-02Cleanup: make remaining gpu headers work in C++Jacques Lucke
2019-12-17Cleanup: sort struct declarationsCampbell Barton
2019-10-09Sculpt: Fix wireframe drawingPablo Dobarro
2019-09-29Sculpt: multithread GPU draw buffer filling for workbenchBrecht Van Lommel
2019-05-14Cleanup: sort struct declarationsCampbell Barton
2019-05-04Cleanup: GPU_buffers: Remove obsolete debug drawingClément Foucault
2019-05-04GPUBuffers: Save / expose material index per buffersClément Foucault
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-22GPUBuffers: Fix/cleanup multires implementationClément Foucault
2019-02-18Sculpt Draw: Add support for wireframe geometryClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2018-09-27Cleanup: remove unused DerivedMesh code.Sebastian Parborg
2018-09-11Followup for previous PBVH commitSergey Sharybin
2018-08-24Sculpt: Optimize Mask Overlay drawingClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-01-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-15Sculpting: Sdd an option to hide mask in viewportSergey Sharybin
2018-01-15GPU buffers: Use bitflag to whether we want to show diffuse colorSergey Sharybin
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11Cleanup: GPU PBVH namingCampbell Barton
2017-05-11DWM: Use draw manager for sculpt PBVH drawingCampbell Barton
2017-03-03OpenGL: draw PBVH bounding box with new imm modeMike Erwin
2016-07-06Cleanup: redundant 4th index in sculpt PBVHCampbell Barton
2016-06-22Cleanup: styleCampbell Barton
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2015-11-26cleanup: C99 and vertex array commentsMike Erwin
2015-11-22Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. AllAntony Riakiotakis
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
2015-07-25GPU Buffers:Antony Riakiotakis
2015-07-25GPU buffer materials:Antony Riakiotakis
2015-07-23Subsurf: Optimize edge drawing, now it uses VBOs.Antony Riakiotakis
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-17Fix no longer being possible to display a suzanne with 8 levels ofAntony Riakiotakis
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-15 VBO offscreen selection drawing, cdderivedmeshAntony Riakiotakis