Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-10-08Ghost Context RefactorJason Wilkins
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-11-26Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues.Brecht Van Lommel
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-11-06Fixes related to #33087:Brecht Van Lommel
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-09-09Fix #32513: incorrect color management in Material draw mode for Cycles.Brecht Van Lommel
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-02-27Implements a new operator for detaching nodes. In the process i overhauled th...Lukas Toenne
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
2011-12-10fixes scale on derivative mapsMorten Mikkelsen
2011-11-29remove header text:Campbell Barton
2011-11-20Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign...Bastien Montagne
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
2011-02-21doxygen: entry for gpu, modifiers, nodes, python and renderNathan Letwory
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for '...Campbell Barton
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
2010-07-27Fix #22986: glsl didn't take object hiding into account yet for lamps.Brecht Van Lommel
2010-02-12correct fsf addressCampbell Barton
2009-08-172.5: Update GPU module to deal with removed G_TEXTUREPAINTBrecht Van Lommel
2009-06-092.50:Brecht Van Lommel
2008-09-05* GLSL lamps now respect 3d viewport layers.Brecht Van Lommel