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AgeCommit message (Expand)Author
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUShader: Add more uniform functionsClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-05-03Cleanup: sort file listsCampbell Barton
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-11DRW: Color Management improvementClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-24Cleanup: doxygen commentsCampbell Barton
2019-08-15GPU: Vertex Format: ADd function for safe GLSL attrib nameClément Foucault
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-06-06Cleanup: argument sign mismatch warningCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-05-06Cleanup: GPUMaterial remove unused struct membersClément Foucault
2019-04-21Cleanup: comments (long lines) in gpuCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-233D View: draw clipping regionCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault
2019-01-11GPUShader: Cleanup Unused shadersClément Foucault
2019-01-11GPUShader: Add selection id shaderClément Foucault
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke