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AgeCommit message (Expand)Author
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-25GPU: Add GPU_shader_create_from_info_nameJeroen Bakker
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2022-01-10Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR.Jeroen Bakker
2022-01-10Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.Jeroen Bakker
2022-01-10Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA.Jeroen Bakker
2022-01-10Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.Jeroen Bakker
2022-01-10Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.Jeroen Bakker
2022-01-10Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA.Jeroen Bakker
2022-01-10Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS.Jeroen Bakker
2022-01-10GPU: Remove unused UV shaders.Jeroen Bakker
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-11-05Fix T92807: Incorrect display planar tracking.Jeroen Bakker
2021-09-23Cleanup: Remove hardcoded values and rename keyframe shape shadersDalai Felinto
2021-09-13GPUShader: Expose name for debugging & identifying shadersJon Denning
2021-06-28Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader.Jeroen Bakker
2021-05-26GPU: Compute Pipeline.Jeroen Bakker
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-09-16GPUShader: Add meaningful debug names to builtin shadersClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUShader: Add more uniform functionsClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-05-03Cleanup: sort file listsCampbell Barton
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-11DRW: Color Management improvementClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-24Cleanup: doxygen commentsCampbell Barton
2019-08-15GPU: Vertex Format: ADd function for safe GLSL attrib nameClément Foucault
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-06-06Cleanup: argument sign mismatch warningCampbell Barton