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AgeCommit message (Expand)Author
2019-11-27Cleanup: Remove BIF_gl.hJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-08GPUViewport: Fix possible hash colision with enabled enginesClément Foucault
2019-05-08DRW: Replace BLI_mempool by BLI_memblockClément Foucault
2019-04-23Fix T63178 Eevee animation render crashClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-03-25GPUViewport: Remove depth debug.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-13GPU: add offscreen buffer drawing utility functions.Brecht Van Lommel
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-25Draw Manager: support for selection using enginesCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: New debug timersClément Foucault
2017-03-18Eevee: Initial commitClément Foucault
2017-03-09Draw Manager: structural changeClément Foucault
2017-02-17Clay Engine: Separate mode drawing to different files/engines.Clément Foucault
2017-02-09Clay Engine: support for overrides (not working yet)Clément Foucault
2017-02-07Clay-Engine (merge clay-engine)Clément Foucault
2017-01-10Fix warnings (mostly unused arguments)Dalai Felinto
2016-10-21Viewport: use depth shader to debug the depthDalai Felinto
2016-10-13viewport: barebones to handle viewport compositing in gpu_viewport.cDalai Felinto