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AgeCommit message (Expand)Author
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-07-18Cleanup: style for GPU moduleCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2017-05-19Remove reference to WITH_GL_PROFILE_COREDalai Felinto
2017-04-27OpenGL: early exit from functions that don't mix with core profile Mike Erwin
2017-04-12Merge branch 'master' into 28Campbell Barton
2017-04-12Cleanup: use lowercase gpu prefix for static funcsCampbell Barton
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-03-15OpenGL: remove non-GLSL option from basic shaderMike Erwin
2017-01-09Fix T49861: Interlace stereo drawingDalai Felinto
2016-09-21GPU_basic_shader uses GLSL by defaultMike Erwin
2016-09-17OpenGL: simplify basic_shader_bindMike Erwin
2016-06-10Fix GPU logical error changing stippleCampbell Barton
2016-06-09GPU: only call glShadeModel when neededCampbell Barton
2016-06-09GPU: avoid multiple bind calls in GPU_draw_pbvh_buffersCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
2016-06-07GPU: make using the glsl basic-shader a flagCampbell Barton
2016-05-23Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enab...Sergey Sharybin
2016-04-08Fix broken by D1880 line stipple deactivationAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-28Fix opengl error when GLSL is on for basic shader: shader needs to beAntony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-23Fix T47051: cycles viewport textured shadeless draw bug.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel