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AgeCommit message (Expand)Author
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-06-02GPU: ShaderInterface: Refactor to setup all uniform at creation timeClément Foucault
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-26GPU: Add workaround for faulty default attrib values on some driversClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-18GPU: Fix huge performance regression regarding instancingClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-04GPU: Remove disabling of indirect drawcall batching on NVIDIA hardwareClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-28Fix T71147 Eevee stops rendering after selection attemptClément Foucault
2019-10-16Fix assert and memleak in recent Skin Root Display patchClément Foucault
2019-10-10Cleanup: clang-format, spellingCampbell Barton
2019-10-04Fix T70463 GPU: Very Slow Workbench/Eevee PerformanceClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-10-03Fix T70466 Rendering error when drawing multi-material meshesClément Foucault
2019-10-02Workaround for NVidia broken driverClément Foucault
2019-09-26Fix T70107 EEVEE: Crash using Irradiance Volume with Curve insideClément Foucault
2019-09-23Cleanup: use bracesCampbell Barton
2019-09-18GPU: AMD: Remove workaround that doesn't workmano-wii
2019-09-17GPU: Comment incorrect assertsClément Foucault
2019-09-17GPU: Fix broken assertClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-07-31Fix T67951: Bone selection is broken on some Intel GPUsmano-wii
2019-06-06Fix T65383 UI graphics glitches on macOS with Intel HD 4000Clément Foucault
2019-06-03GPU: Fix Restart index bugClément Foucault
2019-05-30GPU: Remove GPU_INDEX_U8Clément Foucault
2019-05-27Cleanup: Fix warnings in gpu_batchRay Molenkamp
2019-05-27Fix T65066 Armature and bone selection is broken on macOSClément Foucault
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-14GPUVertexFormat: Reduce size of structsClément Foucault
2019-05-14GPU: Add GPU_vertbuf_discard and GPU_BATCH_UNUSEDClément Foucault
2019-04-22Cleanup: style, use braces for gpuCampbell Barton
2019-04-21Cleanup: comments (long lines) in gpuCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-05Fix T61035 Draw manager crash opening file with curvesClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06Fix T61196: Mesh select ignores clippingCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
2018-12-18DRW: Instance: Makes it possible to have instances of a non-init batchClément Foucault