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AgeCommit message (Expand)Author
2016-07-14Cleanup: comment blocksCampbell Barton
2016-07-06Cleanup: redundant 4th index in sculpt PBVHCampbell Barton
2016-06-09GPU: avoid multiple bind calls in GPU_draw_pbvh_buffersCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-01-22OpenGL: fewer state changes for wireframe PBVHMike Erwin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-02GPU buffers: Add update functionality for existing buffers.Antony Riakiotakis
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-11-28Fix possible hang on buffer allocation failure. Reported by coverityAntony Riakiotakis
2015-11-26Cleanup: warningsCampbell Barton
2015-11-26cleanup: C99 and vertex array commentsMike Erwin
2015-11-26OpenGL: remove unused VBO_DISABLED from PBVHMike Erwin
2015-11-22Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. AllAntony Riakiotakis
2015-11-22OpenGL: bump gpu_buffers to GL 2.1Mike Erwin
2015-09-16Get rid of leftover from refactor of VBO code. Thanks to severin forAntony Riakiotakis
2015-08-06Cleanup: whitespace, unused varCampbell Barton
2015-08-04Fix fast navigate winding being incorrect (apparent when backfaceAntony Riakiotakis
2015-08-03Multires sculpting drawing optimization:Antony Riakiotakis
2015-08-03Fix T45654 fast navigate artifacts.Antony Riakiotakis
2015-07-31Use polygon normals for sculpt drawingCampbell Barton
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
2015-07-25GPU buffer materials:Antony Riakiotakis
2015-07-24Fix T45541 crash when mixing flat and smooth shaded faces in sculptAntony Riakiotakis
2015-07-23Subsurf: Optimize edge drawing, now it uses VBOs.Antony Riakiotakis
2015-07-21Try to remap buffer before rejecting.Antony Riakiotakis
2015-07-21Failure to alllocate vertex buffer would not fall back to vertex arrayAntony Riakiotakis
2015-07-20Fix recent own stupidity with indexed sculpt drawing.Antony Riakiotakis
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-17Fix no longer being possible to display a suzanne with 8 levels ofAntony Riakiotakis
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-15 VBO offscreen selection drawing, cdderivedmeshAntony Riakiotakis
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-10Cleanup: use const for gpu bufferCampbell Barton
2015-06-16Optimize drawing of outlines as wellAntony Riakiotakis
2015-06-16Drawing speedup:Antony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-16Make sure disabling attribute arrays also resets the counter so we don'tAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-03Fix T43530 using blender on remote connection crashesAntony Riakiotakis
2014-12-16Fix typo in VBOAntony Riakiotakis
2014-12-16Remove NULL checking variable after using it.Antony Riakiotakis
2014-12-12Fix T42875 GLSL display not correct in vertex array mode.Antony Riakiotakis
2014-12-03Another crappy mistake in VBO code.Antony Riakiotakis
2014-11-29Cleanup: use const, avoid float -> double in matrix invertCampbell Barton