Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-06Cleanup: spelling in commentsCampbell Barton
2021-09-27FIX: T91697 Eevee Generated texture coordinates completly missingLasse Foster
2021-09-24Cleanup: clang formatPhilipp Oeser
2021-09-24Hair Info Length AttributeJeroen Bakker
2021-07-21Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msgCampbell Barton
2021-07-05Cleanup: use const argumentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-01EEVEE: Volumetric: Fix Mesa Compiler errorClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-07Cleanup: GPU, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-05Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-05Fix T77346: GPU Workaround Always Render Using Main ContextJeroen Bakker
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-26Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loopsClément Foucault
2020-07-26Cleanup: GPU: Remove unused code and headerClément Foucault
2020-07-15Fix T78369: Sculpt Vertex Colors not rendering in EEVEEPablo Dobarro
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-16Fix T73880: error rendering UDIM in Eevee after recent refactorBrecht Van Lommel
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-15Cleanup: don't perform some GPU shader codegen operations twiceBrecht Van Lommel
2020-02-06Cleanup: refactor default materials and shader nodesBrecht Van Lommel
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Fix T71788 Invalid (pink) shader when using wireframe nodeClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-16Fix T72467: Crash when using many (>64) images in a shaderLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-07Fix T68843: wireframe node in Eevee fails on macOSJean First