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AgeCommit message (Expand)Author
2020-09-01EEVEE: Volumetric: Fix Mesa Compiler errorClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-07Cleanup: GPU, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-05Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-05Fix T77346: GPU Workaround Always Render Using Main ContextJeroen Bakker
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-26Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loopsClément Foucault
2020-07-26Cleanup: GPU: Remove unused code and headerClément Foucault
2020-07-15Fix T78369: Sculpt Vertex Colors not rendering in EEVEEPablo Dobarro
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-16Fix T73880: error rendering UDIM in Eevee after recent refactorBrecht Van Lommel
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-15Cleanup: don't perform some GPU shader codegen operations twiceBrecht Van Lommel
2020-02-06Cleanup: refactor default materials and shader nodesBrecht Van Lommel
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Fix T71788 Invalid (pink) shader when using wireframe nodeClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-16Fix T72467: Crash when using many (>64) images in a shaderLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-07Fix T68843: wireframe node in Eevee fails on macOSJean First
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-08-27Cleanup: fix compiler warningBrecht Van Lommel
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-15GPU: Vertex Format: ADd function for safe GLSL attrib nameClément Foucault
2019-08-14Eevee: Fix background alpha regressionClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-08-01Cleanup: misc spelling fixes in variable names & definesCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14GPU: Remove ModelViewMatrix and ModelViewMatrixInverse usageClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-09DRW: Remove support for NormalMatrixClément Foucault
2019-05-09Eevee: Fix Tangent vectors using NormalMatrix and make them world spaceClément Foucault