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2017-03-24Fix T50238: Cycles: difference in texture position between OpenGL and Cycles ...Sergey Sharybin
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-11Fix T46951: GLSL draw mode missing some textures.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-11-25Fix OpenSubdiv geometry shader error on Linux / AMD.Brecht Van Lommel
2015-11-23OpenGL: codegen formattingMike Erwin
2015-09-16Fix T46128: High Quality DoF brokenSergey Sharybin
2015-09-04Quiet warningsJulian Eisel
2015-08-25OpenSubdiv: Fix/workaround shader compilation when going to GLSL modeSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-06-23Cleanup: styleCampbell Barton
2015-06-17Cleanup: styleCampbell Barton
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-26Code cleanup: de-duplicate codegen texid assignmentNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use bool instead of intNicholas Bishop
2015-01-26Code cleanup: use an enum for GPUNodeLink.imageNicholas Bishop
2015-01-26Code cleanup: use enums instead of definesNicholas Bishop
2015-01-26Code cleanup: move struct GPUFunction and related code out of headerNicholas Bishop
2015-01-26Code cleanup: use lowercase "gpu" prefix for static functionsNicholas Bishop
2015-01-26Code cleanup: remove do-nothing function `GPU_node_end`Nicholas Bishop
2015-01-26Code cleanup: remove some `UNUSED` parameters from static functionsNicholas Bishop
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2015-01-26Code cleanup: remove parameter from GPU_node_link_create()Nicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-26World background working on cycle nodes.Antony Riakiotakis