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2015-06-23Cleanup: styleCampbell Barton
2015-06-17Cleanup: styleCampbell Barton
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-26Code cleanup: de-duplicate codegen texid assignmentNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use bool instead of intNicholas Bishop
2015-01-26Code cleanup: use an enum for GPUNodeLink.imageNicholas Bishop
2015-01-26Code cleanup: use enums instead of definesNicholas Bishop
2015-01-26Code cleanup: move struct GPUFunction and related code out of headerNicholas Bishop
2015-01-26Code cleanup: use lowercase "gpu" prefix for static functionsNicholas Bishop
2015-01-26Code cleanup: remove do-nothing function `GPU_node_end`Nicholas Bishop
2015-01-26Code cleanup: remove some `UNUSED` parameters from static functionsNicholas Bishop
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2015-01-26Code cleanup: remove parameter from GPU_node_link_create()Nicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-10-21Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-08-29Fix T41596 GLSL error on ATIs after clipping workaround commit.Antony Riakiotakis
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2013-10-16style cleanupCampbell Barton
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ...Campbell Barton
2013-06-25style cleanupCampbell Barton
2013-06-24Fix GLSL not showing shading properly on the backside of faces. Now it flipsBrecht Van Lommel
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-05-21code cleanup: remove callbacks only added to wrap MEM_freeNCampbell Barton
2013-05-08rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()Campbell Barton
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-07Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It isAntony Riakiotakis
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel