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AgeCommit message (Expand)Author
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-14Cleanup: remove legacy GPU pass binding code.Brecht Van Lommel
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2017-09-14GPUCodegen: Add New GPU_SOURCE_STRUCT to be used for Closure SocketsClément Foucault
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-06-28GPU: GPU_generate_pass_new now takes vertex-attrsCampbell Barton
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-02-05Use MAX_CUSTOMDATA_LAYER_NAME for size of GPUInput.attribname arrayNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use GPUDataSource enum instead of intNicholas Bishop
2015-01-26Code cleanup: use bool instead of intNicholas Bishop
2015-01-26Code cleanup: use an enum for GPUNodeLink.imageNicholas Bishop
2015-01-26Code cleanup: move struct GPUFunction and related code out of headerNicholas Bishop
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-03-09style cleanup: comment blocksCampbell Barton
2011-12-23Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplay...Mitchell Stokes
2011-11-29remove header text:Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
2011-02-27doxygen: blender/gpu tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for '...Campbell Barton
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-08-172.5: Update GPU module to deal with removed G_TEXTUREPAINTBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel