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AgeCommit message (Expand)Author
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-05Fix T77346: GPU Workaround Always Render Using Main ContextJeroen Bakker
2020-07-26GPU: Add extern "C" to intern headersClément Foucault
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-15Cleanup: don't perform some GPU shader codegen operations twiceBrecht Van Lommel
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-06-06Cleanup: argument sign mismatch warningCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-09-19Cleanup: Remove "_new" from GPU_generate_pass_newClément Foucault
2018-09-12Cleanup: use uint/uchar types in GPUCampbell Barton
2018-08-14Cleanup: GPU codegen: remove most of legacy codeClément Foucault
2018-08-14Cleanup: Rename GPU_* functions to make more senseClément Foucault
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-14Cleanup: remove legacy GPU pass binding code.Brecht Van Lommel
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2017-09-14GPUCodegen: Add New GPU_SOURCE_STRUCT to be used for Closure SocketsClément Foucault
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-06-28GPU: GPU_generate_pass_new now takes vertex-attrsCampbell Barton
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-02-05Use MAX_CUSTOMDATA_LAYER_NAME for size of GPUInput.attribname arrayNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use GPUDataSource enum instead of intNicholas Bishop