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AgeCommit message (Expand)Author
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-25Fix crash with computers not supporting high quality depth of field.Antony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-23compile fixMike Erwin
2015-03-23Disable high quality depth of field for GPUs that don't support it,Antony Riakiotakis
2015-03-23Use linear filtering for final pass of high quality depth of field, noAntony Riakiotakis
2015-03-20Fix link error with GLEWAntony Riakiotakis
2015-03-20Only create vertex buffers if supported and clean them up properly.Antony Riakiotakis
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-02cleanup: float/double promotion, redundant castsCampbell Barton
2015-02-27Make some adjustments to the units for viewport camera dof.Antony Riakiotakis
2015-02-27cleanup: double promotionCampbell Barton
2015-02-26Change samples variable for SSAO - now it is actual samples, not squaredAntony Riakiotakis
2015-02-26Use spiral mapping for SSAO - it reduces banding a lot, especially inAntony Riakiotakis
2015-02-20Fix for unlikely NULL pointer dereferenceCampbell Barton
2015-02-19Fix minor mistake - only increase size of compositing when stencil -is-Antony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-16Fix T43689, viewport compositing does not respect alpha settings forAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis