Age | Commit message (Expand) | Author |
2015-03-16 | Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scaling | Antony Riakiotakis |
2015-02-27 | Get rid of gluScaleImage in our game engine as well. | Antony Riakiotakis |
2015-02-23 | GPU module: get rid of gluscaleimage - game engine also uses that but | Antony Riakiotakis |
2015-02-23 | Debug GPU functionality from soc-viewport_fx by Jason Wilkins | Antony Riakiotakis |
2015-02-02 | Adjust GLSL drawing of window coordinates from camera view (use camera | Antony Riakiotakis |
2015-01-31 | Add PIL_check_seconds_timer_i to avoid casting | Campbell Barton |
2015-01-05 | Use float format for high bit depth textures if available - storage | Antony Riakiotakis |
2014-12-01 | Dim down default (no) material for cycles so it matches default material | Antony Riakiotakis |
2014-11-21 | Cycles: support for specular color in solid shading mode, available in | Antony Riakiotakis |
2014-10-11 | Cleanup | Campbell Barton |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-08-12 | Fix T41414, T41386. | Antony Riakiotakis |
2014-08-12 | Fix undo in texture painting not refreshing float images in viewport if | Antony Riakiotakis |
2014-07-21 | GSOC 2013 paint | Antony Riakiotakis |
2014-07-19 | Defines: replace ELEM3-16 with ELEM(...), that can take varargs | Campbell Barton |
2014-05-30 | Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. | IRIE Shinsuke |
2014-05-22 | Mistake naming in recent commit | Campbell Barton |
2014-05-22 | Fix for image garbage collection failing to run for render-only views | Campbell Barton |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-11 | Code cleanup: use bool | Campbell Barton |
2014-04-09 | View3D: disable LOD when game engine is disabled or ifdef'd | Campbell Barton |
2014-04-08 | Matcaps. | Antony Riakiotakis |
2014-04-03 | Fix T39517, | Antony Riakiotakis |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-02-24 | Tweak to T38766 fix: cycles now support setting viewport alpha for a material. | Brecht Van Lommel |
2014-02-24 | Fix T38766: blender material transparency setting not taken into account for ... | Brecht Van Lommel |
2014-02-24 | Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac... | Brecht Van Lommel |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2014-01-23 | BGE Bitmap Text: add in check if the character is outside the range | Campbell Barton |
2014-01-23 | Fix T38325: Game Engine Bitmap fonts failed for characters >128 | Campbell Barton |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2014-01-13 | Code Cleanup: replace checks for ima->source with BKE_image_is_animated | Campbell Barton |
2014-01-09 | Code cleanup: remove BKE_object_where_is_calc_simul function. | Brecht Van Lommel |
2014-01-03 | Fix T38045: Clone stamp crashes | Sergey Sharybin |
2013-12-18 | Game Engine: Level of detail support and tools | Daniel Stokes |
2013-12-13 | Image cache rewrite to using generic movie cache | Sergey Sharybin |
2013-12-03 | Cleanup: Internal degrees removal. | Bastien Montagne |
2013-08-16 | replace calls to BLI_linklist_append with BLI_linklist_prepend where order us... | Campbell Barton |
2013-08-09 | OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory | Brecht Van Lommel |
2013-07-01 | add some missing members to opengl debug print, also use a macro to avoid pas... | Campbell Barton |
2013-07-01 | opengl debug info, make GPU_state_print() only show values in arrays that are... | Campbell Barton |
2013-06-26 | quiet double promotion warning and some style cleanup | Campbell Barton |
2013-06-25 | Fix #34909 Texture paint mode does not correctly update when using | Antony Riakiotakis |
2013-06-23 | Fix #35848: render crash in background mode due to missing G.main. | Brecht Van Lommel |
2013-06-15 | Fix #35768: crash in with "free image textures" option and 3D viewport with t... | Brecht Van Lommel |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-08 | Fix #34908: compressed DDS files did not display properly when their mipmap l... | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |