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AgeCommit message (Expand)Author
2016-07-14Cleanup: comment blocksCampbell Barton
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Compilation error fix after recent cleanupSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-05-05Simplify scanline threaded processor used by GPU_verify_imageSergey Sharybin
2016-05-05Fix typo in previous commitSergey Sharybin
2016-05-05Optimization for initial display of high res textures in viewportSergey Sharybin
2016-03-01Fix T47635: Texture paint performance regressionCampbell Barton
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08cleanup: C99Mike Erwin
2016-01-08OpenGL: fix max texture anisotropy checkMike Erwin
2016-01-08OpenGL: use best available mipmap gen functionMike Erwin
2016-01-08cleanup: OpenGL commentMike Erwin
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-23Fix T47051: cycles viewport textured shadeless draw bug.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08OpenGL: use sized texture internal formatsMike Erwin
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: move two sided lighting check into GPU material code.Brecht Van Lommel
2015-11-28OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state.Brecht Van Lommel
2015-11-28OpenGL: set OpenGL lights through simple shader API.Brecht Van Lommel
2015-11-28OpenGL: rename GPU_enable_material to better indicate it's binding shaders.Brecht Van Lommel
2015-11-24OpenGL: when checking GL version, assume >= 2.1Mike Erwin
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-11-23Cleanup: shadowing (blenlib, gpu, imbuf)Campbell Barton
2015-08-03OpenSubdiv: Fix crash caused by applying subsurf on non-mesh objectSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-17Only use material callback when enabledCampbell Barton
2015-07-17Add check for GPU materials enable stateCampbell Barton
2015-07-15Fix overdrawing and errors with textured and mapped drawingAntony Riakiotakis
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-13 Imbuf types refactor.Antony Riakiotakis
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-04-27Cleanup: use bool for mipmap argsCampbell Barton
2015-04-21Cleanup: styleCampbell Barton
2015-04-06Multi-View and Stereo 3DDalai Felinto
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-16Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scalingAntony Riakiotakis
2015-02-27Get rid of gluScaleImage in our game engine as well.Antony Riakiotakis
2015-02-23GPU module: get rid of gluscaleimage - game engine also uses that butAntony Riakiotakis