Age | Commit message (Expand) | Author |
2014-05-22 | Merge branch 'soc-2014-viewport' into soc-2013-viewport_fx | Jason Wilkins |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-03-05 | Merge branch 'master' into soc-2013-viewport_fx | jwilkins |
2014-02-14 | Fixes for errors building on XCode on Mac OSX Mavericks. (Has more to do with... | Jason Wilkins |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2013-09-24 | fancier shader compiler error messages | Jason Wilkins |
2013-09-23 | added gpuGetViewport and added GPU_SAFETY checks to GPU_state_latch (state sh... | Jason Wilkins |
2013-09-20 | more progress on last refactor before end of GSoC 2013 | Jason Wilkins |
2013-09-20 | start of refactoring based on ideas gathered while writing documentation. in... | Jason Wilkins |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-08-26 | "raster" shader. meaning a shading mode that handles stippling, anti-aliasin... | Jason Wilkins |
2013-08-08 | cleaned up basic shader state handling somewhat. lighting seems accurate now | Jason Wilkins |
2013-08-07 | Created shader for 'DrawPixels', got 'DrawPixels' working on ES, removed last... | Jason Wilkins |
2013-08-07 | Tested the fixed function fallback mode for the basic shader. | Jason Wilkins |
2013-08-06 | Basic shader now runs and renders lit objects on OpenGL 3.2 Core. | Jason Wilkins |
2013-08-05 | runs without crashing, the shaders compile, but nothing draws... | Jason Wilkins |
2013-08-05 | compiles again | Jason Wilkins |
2013-08-04 | Committing since GPU module compiles again. I've made too many changes witho... | Jason Wilkins |
2013-08-02 | In progress applying GPU_simple_shader to implemented shading on ES/COre | Jason Wilkins |
2013-07-29 | started working on getting blender to run under the core profile (with deprec... | Jason Wilkins |
2013-07-28 | Enabled GLEW_MX and got it working with GHOST_ContextWGL | Jason Wilkins |
2013-07-25 | Need to call eglewInit before eglBindAPI. | Jason Wilkins |
2013-07-23 | Implemented replacement for DrawPixels so that icons and images draw on OpenG... | Jason Wilkins |
2013-07-23 | BGE fix [#35472] Sun variance shadows does not work in game engine | Daniel Stokes |
2013-07-22 | Fixed up problems caused from previous update that appear when compiling WITH... | Jason Wilkins |
2013-07-21 | compiles with no syntax errors with ES headers, but there are now linker errors | Jason Wilkins |
2013-07-21 | Fixed some syntax errors when compiling WITH_GL_PROFILE_COMPAT instead of WIT... | Jason Wilkins |
2013-07-20 | Have compile errors due to compiling with ES headers down to SELECT mode and ... | Jason Wilkins |
2013-07-19 | GPU_LEGACY - Runtime flag to determine if compatibiity profile is available. | Jason Wilkins |
2013-07-19 | compiles again with glew-es disabled, still seems to run fine on legacy even ... | Jason Wilkins |
2013-07-19 | well on the way to conditionally compiling / rewriting non-ES and deprecated ... | Jason Wilkins |
2013-07-18 | not really a stopping point, but checking in so that I can change my physical... | Jason Wilkins |
2013-07-17 | Merged work from working copy of GSoC 2012 work into GSoC 2013 branch. | Jason Wilkins |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-05-11 | style cleanup | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-13 | code cleanup: warnings + style | Campbell Barton |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-02 | Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s... | Brecht Van Lommel |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-15 | Fix: multisample viewport drawing didn't work well with selection or particle | Brecht Van Lommel |
2013-03-13 | fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read). | Campbell Barton |
2013-03-13 | Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. | Brecht Van Lommel |
2013-03-12 | code cleanup: quiet struct gcc warnings, also use more conventional names for... | Campbell Barton |
2013-03-10 | OpenGL: more work on fixed function lighting implementation as GLSL. | Brecht Van Lommel |
2013-02-26 | OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The | Brecht Van Lommel |
2013-01-25 | header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree | Campbell Barton |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |