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2014-05-22Merge branch 'soc-2014-viewport' into soc-2013-viewport_fxJason Wilkins
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-05Merge branch 'master' into soc-2013-viewport_fxjwilkins
2014-02-14Fixes for errors building on XCode on Mac OSX Mavericks. (Has more to do with...Jason Wilkins
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2013-09-24fancier shader compiler error messagesJason Wilkins
2013-09-23added gpuGetViewport and added GPU_SAFETY checks to GPU_state_latch (state sh...Jason Wilkins
2013-09-20more progress on last refactor before end of GSoC 2013Jason Wilkins
2013-09-20start of refactoring based on ideas gathered while writing documentation. in...Jason Wilkins
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-08-26"raster" shader. meaning a shading mode that handles stippling, anti-aliasin...Jason Wilkins
2013-08-08cleaned up basic shader state handling somewhat. lighting seems accurate nowJason Wilkins
2013-08-07Created shader for 'DrawPixels', got 'DrawPixels' working on ES, removed last...Jason Wilkins
2013-08-07Tested the fixed function fallback mode for the basic shader.Jason Wilkins
2013-08-06Basic shader now runs and renders lit objects on OpenGL 3.2 Core. Jason Wilkins
2013-08-05runs without crashing, the shaders compile, but nothing draws...Jason Wilkins
2013-08-05compiles againJason Wilkins
2013-08-04Committing since GPU module compiles again. I've made too many changes witho...Jason Wilkins
2013-08-02In progress applying GPU_simple_shader to implemented shading on ES/COreJason Wilkins
2013-07-29started working on getting blender to run under the core profile (with deprec...Jason Wilkins
2013-07-28Enabled GLEW_MX and got it working with GHOST_ContextWGLJason Wilkins
2013-07-25Need to call eglewInit before eglBindAPI. Jason Wilkins
2013-07-23Implemented replacement for DrawPixels so that icons and images draw on OpenG...Jason Wilkins
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
2013-07-22Fixed up problems caused from previous update that appear when compiling WITH...Jason Wilkins
2013-07-21compiles with no syntax errors with ES headers, but there are now linker errorsJason Wilkins
2013-07-21Fixed some syntax errors when compiling WITH_GL_PROFILE_COMPAT instead of WIT...Jason Wilkins
2013-07-20Have compile errors due to compiling with ES headers down to SELECT mode and ...Jason Wilkins
2013-07-19GPU_LEGACY - Runtime flag to determine if compatibiity profile is available.Jason Wilkins
2013-07-19compiles again with glew-es disabled, still seems to run fine on legacy even ...Jason Wilkins
2013-07-19well on the way to conditionally compiling / rewriting non-ES and deprecated ...Jason Wilkins
2013-07-18not really a stopping point, but checking in so that I can change my physical...Jason Wilkins
2013-07-17Merged work from working copy of GSoC 2012 work into GSoC 2013 branch.Jason Wilkins
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-05-11style cleanupCampbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-13code cleanup: warnings + styleCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-13fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).Campbell Barton
2013-03-13Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.Brecht Van Lommel
2013-03-12code cleanup: quiet struct gcc warnings, also use more conventional names for...Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal