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AgeCommit message (Expand)Author
2015-06-23Cleanup: styleCampbell Barton
2015-06-19Cleanup: fix mismatch in printf formating (int/unsigned int).Bastien Montagne
2015-05-21Yet another crappy Intel driver added for correct SSAO support.Antony Riakiotakis
2015-05-19Fix part of T44768 Yet another Intel driver failing on viewport AmbientAntony Riakiotakis
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
2015-05-17Yet another attempt to fix Intel case for T43987Antony Riakiotakis
2015-05-08Add Intel's 3000 driver to exceptions for df/dy calculations. Should fixAntony Riakiotakis
2015-04-24Add debug option --debug-gpumem to show GPU memory used in status bar.Antony Riakiotakis
2015-04-243D Textures:Antony Riakiotakis
2015-04-233D textures: detect if we are pushing OpenGL too hard with the textureAntony Riakiotakis
2015-04-14Fix T44385 SSAO inverted with new Intel drivers.Antony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-31Fix T43987 ambient occlusion wrong for Intel cards on windows (tested onAntony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-23Shader errors:Antony Riakiotakis
2015-03-23Cleanup: comments, styleCampbell Barton
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-03-09Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just inAntony Riakiotakis
2015-03-03Another stability commit for legacy users - don't crash when togglingAntony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2015-01-05Remove border clamping. Usually we just want to clamp to edge instead.Antony Riakiotakis
2014-12-16Fix T42917 shadow maps not working on ATIs.Antony Riakiotakis
2014-12-05Fix T42807, variance shadow map broken afterFBO changes.Antony Riakiotakis
2014-12-03GPU: code cleanup, no fundamental changesDalai Felinto
2014-12-03Only annoy coders with warnings, not users.Antony Riakiotakis
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-18Fix for previous commitAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer/texture API: Warn when binding a texture that is alsoAntony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-10-02Fix T42049: Crash exiting /w GL1.1Campbell Barton
2014-08-29Fix T41596 GLSL error on ATIs after clipping workaround commit.Antony Riakiotakis
2014-08-18Fix T41314: OpenGL error when using Cycles engineSergey Sharybin
2014-07-11Another attempt for T40981, clipping border does not work with GLSL onAntony Riakiotakis
2014-06-12Quiet double promotion warning & ws editCampbell Barton
2014-06-10Fix T40498 invalid textures flickering.Antony Riakiotakis
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-05-11style cleanupCampbell Barton