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AgeCommit message (Expand)Author
2014-12-16Fix T42917 shadow maps not working on ATIs.Antony Riakiotakis
2014-12-05Fix T42807, variance shadow map broken afterFBO changes.Antony Riakiotakis
2014-12-03GPU: code cleanup, no fundamental changesDalai Felinto
2014-12-03Only annoy coders with warnings, not users.Antony Riakiotakis
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-18Fix for previous commitAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer/texture API: Warn when binding a texture that is alsoAntony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-10-02Fix T42049: Crash exiting /w GL1.1Campbell Barton
2014-08-29Fix T41596 GLSL error on ATIs after clipping workaround commit.Antony Riakiotakis
2014-08-18Fix T41314: OpenGL error when using Cycles engineSergey Sharybin
2014-07-11Another attempt for T40981, clipping border does not work with GLSL onAntony Riakiotakis
2014-06-12Quiet double promotion warning & ws editCampbell Barton
2014-06-10Fix T40498 invalid textures flickering.Antony Riakiotakis
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-05-11style cleanupCampbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-13code cleanup: warnings + styleCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-13fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).Campbell Barton
2013-03-13Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.Brecht Van Lommel
2013-03-12code cleanup: quiet struct gcc warnings, also use more conventional names for...Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2012-12-28style cleanupCampbell Barton
2012-12-03Fix #33371: blender freezing in material draw mode.Brecht Van Lommel
2012-11-01style cleanupCampbell Barton
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanup: correct typosCampbell Barton