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AgeCommit message (Expand)Author
2022-09-05GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-06-22Cleanup: remove redundant GPU headersCampbell Barton
2022-05-11Cleanup: use 'num' / 'size' suffix instead of 'sz'Campbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-08-03Cleanup: use C++ comments or 'if 0' for commented codeCampbell Barton
2021-03-04Cleanup: use const arraysCampbell Barton
2021-02-24Fix line width broken for consecutive line draw callsJulian Eisel
2020-11-17Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-17Fix T81827: MacOS lines that should be thick are green insteadClément Foucault
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-18GPUImmediate: Add system wide workaround for wide lineClément Foucault
2020-09-12Fix remaining GL calls/type preventing from building due to recent cleanupClément Foucault
2020-09-10GPUImmediate: Fix wrong resize of immBatchAtMostClément Foucault
2020-09-08GPUContext: Move GPUContext to gpu::Context for more consistencyClément Foucault
2020-09-08GPUImmediate: Make activation / deactivation implicitClément Foucault
2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-31Cleanup: GPU_immediate: Change assert to BLI_assertClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-20GPU: Use GPUShader setters for uniforms removing uses of ShaderInterfaceClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-29GPU: Move gpu_vertex_format.c to C++Clément Foucault
2020-07-26GPU: Move gpu_immediate.c to C++Clément Foucault