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AgeCommit message (Expand)Author
2017-08-12Merge branch 'master' into blender2.8Brecht Van Lommel
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-11Lamps should not have their own gpu materialDalai Felinto
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-06-28GPU: GPU_generate_pass_new now takes vertex-attrsCampbell Barton
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-12Merge branch 'master' into 28Campbell Barton
2017-04-12Cleanup: use lowercase gpu prefix for static funcsCampbell Barton
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-02-15Bring rendering back (update all references to SETLOPPER)Dalai Felinto
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2017-02-03Modifications to GPU_texture:Clément Foucault
2017-02-02Merge branch 'master' into blender2.8Bastien Montagne
2017-02-02Fix incorrect spot lamp blend in python GPU uniform export.Michael Stahre
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-10-02Merge branch 'master' into blender2.8Bastien Montagne
2016-09-30UPBGE: Fix crash when calling shade_light texture when mtex has no tex.Ulysse Martin
2016-08-19OpenGL: don't poll for errors, rely on KHR_debugMike Erwin
2016-07-28Merge branch 'master' into blender2.8Campbell Barton
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-25Merge branch 'master' into blender2.8Bastien Montagne
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-18Merge branch 'master' into blender2.8Campbell Barton
2016-07-14Cleanup: styleCampbell Barton
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-04Fix a few compiler warnings on OS X / clang.Brecht Van Lommel
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-09Merge branch 'master' into blender2.8Campbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-01Merge branch 'master' into blender2.8Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-04-13Removed particle DNA.Lukas Tönne
2016-03-22Cleanup: styleCampbell Barton
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-21Fix for non spot lamps calculating spot valuesCampbell Barton
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-02-04Support for cubemap reflections in the viewportCampbell Barton