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AgeCommit message (Expand)Author
2019-09-14Cleanup: use const args, variablesCampbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-01Cleanup: misc spelling fixes in variable names & definesCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-05-30Cleanup: GPUMaterial: Remove unused struct membersClément Foucault
2019-05-30GPU: Enforce Uniform buffer alignment to 16bytesClément Foucault
2019-05-23Eevee: Fix SSS energy disapearing with alpha blended materialClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-04-22Cleanup: style, use braces for gpuCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
2018-12-14Attempt to sanitize node tree deletionSergey Sharybin
2018-12-12Docs: correct doxy commentsCampbell Barton
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-20Fix build for MSVC: Remove trailing double semicolonDalai Felinto
2018-09-19Cleanup: Remove "_new" from GPU_generate_pass_newClément Foucault
2018-09-12GPU: Remove residue of OpenSubdivSergey Sharybin
2018-09-10Cleanup: More variables unused in releaseSergey Sharybin
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-08-01GPUMaterial: Make Localize tree live longerClément Foucault
2018-07-20GPUMaterial: Cleanup unused headersClément Foucault
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-18Cleanup: style for GPU moduleCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for gpuCampbell Barton
2018-07-05GPU: avoid unnecessary multiple nodetree localize and output finding.Brecht Van Lommel
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-11Cleanup: Moar G.main removal of Hell.Bastien Montagne
2018-06-08DRW: Fix animated material not refreshingDalai Felinto
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-07Uniform Buffer Object: No more dirty tagging calls/checkDalai Felinto
2018-06-07Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_createDalai Felinto
2018-06-07No more need to tag sss as dirty for EEVEEDalai Felinto