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AgeCommit message (Expand)Author
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-11Cleanup: Moar G.main removal of Hell.Bastien Montagne
2018-06-08DRW: Fix animated material not refreshingDalai Felinto
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-07Uniform Buffer Object: No more dirty tagging calls/checkDalai Felinto
2018-06-07Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_createDalai Felinto
2018-06-07No more need to tag sss as dirty for EEVEEDalai Felinto
2018-06-07Fix crash cause by SSS referencing Material Nodetree data.Clément Foucault
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-05-18Collections and groups unificationBrecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-19Cleanup: styleCampbell Barton
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-03-13GPUMaterial: Fix non finished material status if shader has no output.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-06GPU: Fix typo.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-09Merge branch 'master' into blender2.8Brecht Van Lommel
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-12-04Cleanup: whitespaceCampbell Barton
2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Remove light_overrideDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-21Eevee: SSS: Fix error in profile computation.Clément Foucault
2017-11-17Eevee: SSS: Add cubic profile for the sake of completeness.Clément Foucault
2017-11-16Eevee: SSS: Add Christensen-Burley diffusion profile.Clément Foucault
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault
2017-10-27GPUMaterial: Add a domain property.Clément Foucault
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-10-16Fix compatibility flag for nodetreeDalai Felinto
2017-08-12Merge branch 'master' into blender2.8Brecht Van Lommel
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-11Lamps should not have their own gpu materialDalai Felinto
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-06-28GPU: GPU_generate_pass_new now takes vertex-attrsCampbell Barton