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AgeCommit message (Expand)Author
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-24BGE: World color management fixThomas Szepe
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-10Fix memory leak when using two bump maps on the same materialAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-06Cleanup: styleCampbell Barton
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2014-12-18Fix for GPU_materials_free accessing NULL pointerCampbell Barton
2014-12-16Fix T42917 shadow maps not working on ATIs.Antony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-10-21Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-10-07Cleanup to previous commit, we can reuse set_rgb instead of new functionAntony Riakiotakis
2014-10-07Fix T42074, textured lamps influncing other layersAntony Riakiotakis
2014-08-18Fix T41456: soft light texture blend mode zero effectAntony Riakiotakis
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-05-30Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.IRIE Shinsuke
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-05-28Fix T40362: Projected texture from spotlight doesn't scale with spotsize when...Mitchell Stokes
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-14Fix T38633: glsl not working well with mixed cycles/blender material nodes.Brecht Van Lommel
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-23Removed the omat matrix from DupliObject.Lukas Tönne
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-17Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer al...IRIE Shinsuke
2014-01-17Blender Internal: Correct GLSL preview, material using shader nodes didn't co...IRIE Shinsuke
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-03Cleanup: Internal degrees removal.Bastien Montagne
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-10-01remove assert for poly_find_ear(), added recently but its incorrect, also min...Campbell Barton
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
2013-05-26BLI_math rename functions:Campbell Barton
2013-05-23Fix #35459: global texture coordinates not working with GLSL shaders. Got brokenBrecht Van Lommel
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-03-23OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni...Mitchell Stokes
2013-03-04Fix for image transparency backwards compatibility. Now the texture datablock...Brecht Van Lommel