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AgeCommit message (Expand)Author
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08Correct warnings from recent cleanupCampbell Barton
2016-01-08cleanup: C99Mike Erwin
2015-12-15Fix T46936: cycles GLSL should not draw outlines for transparent materials.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-28OpenGL: remove unnecessarily paranoid bound texture preservation.Brecht Van Lommel
2015-11-25OpenGL: GLSL always supportedMike Erwin
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-24BGE: World color management fixThomas Szepe
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-10Fix memory leak when using two bump maps on the same materialAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-06Cleanup: styleCampbell Barton
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2014-12-18Fix for GPU_materials_free accessing NULL pointerCampbell Barton
2014-12-16Fix T42917 shadow maps not working on ATIs.Antony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-10-21Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-10-07Cleanup to previous commit, we can reuse set_rgb instead of new functionAntony Riakiotakis
2014-10-07Fix T42074, textured lamps influncing other layersAntony Riakiotakis
2014-08-18Fix T41456: soft light texture blend mode zero effectAntony Riakiotakis
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-05-30Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.IRIE Shinsuke
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-05-28Fix T40362: Projected texture from spotlight doesn't scale with spotsize when...Mitchell Stokes
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis