Age | Commit message (Expand) | Author |
---|---|---|
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2022-01-25 | Cycles: add Point Info node | Brecht Van Lommel |
2021-09-30 | Nodes: Add Float Curve for GN and Shader nodes. | Charlie Jolly |
2021-07-05 | Cleanup: use const arguments | Campbell Barton |
2021-05-21 | Eevee Wavelength Node Support | Iyad Ahmed |
2021-03-24 | Cleanup: remove stdio.h header from MEM_guardedalloc.h | Campbell Barton |
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |
2020-12-04 | EEVEE: Arbitrary Output Variables | Jeroen Bakker |
2020-08-07 | Cleanup: GPU, Clang-Tidy else-after-return fixes | Sybren A. Stüvel |
2020-03-19 | Cleanup: `make format` after SortedIncludes change | Dalai Felinto |
2020-02-17 | Cycles: Vector Rotate Node using Axis and Angle method | Charlie Jolly |
2020-02-15 | Cleanup: split off code from gpu_codegen.c into smaller files | Brecht Van Lommel |