Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-28Cycles: merging features from tomato branch.Brecht Van Lommel
2012-04-04Fix #30811: glsl error in material draw mode, due to recent commit.Brecht Van Lommel
2012-02-27Implements a new operator for detaching nodes. In the process i overhauled th...Lukas Toenne
2012-02-08Fix #30071: crash with cycles glsl, textures functions (which are stubs still)Brecht Van Lommel
2012-02-01Fix: Bicubic bump mapping does not work for UVs outside the 0,1 range.Antony Riakiotakis
2012-02-01Fix bicubic map sampling to convert the sampled color to monochrome before us...Antony Riakiotakis
2011-12-28Fix #29715: cycles and glsl normal node not working correct.Brecht Van Lommel
2011-12-15Bicubic bump map filtering.Antony Riakiotakis
2011-12-01Cycles: fix glsl error when using light path node.Brecht Van Lommel
2011-11-20Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign...Bastien Montagne
2011-11-14Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather itBrecht Van Lommel
2011-11-14Fix #29252: GLSL not working with geometry material node after recent changes.Brecht Van Lommel
2011-11-08Nodes: add cycles shader nodes, these will only be available to render enginesBrecht Van Lommel
2011-09-12Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewportSergey Sharybin
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
2011-08-23Fix #28343: glsl error after derivative maps commit.Brecht Van Lommel
2011-08-22glsl and render support for derivative mapsMorten Mikkelsen
2011-05-02Fix for recent glsl commit, forgot to include this file.Brecht Van Lommel
2011-02-27doxygen: blender/gpu tagged.Nathan Letwory
2011-02-23since the introduction of 'newbump' blenderM.G. Kishalmi
2011-02-14This commit will switch blender to use tangent space generated withinM.G. Kishalmi
2011-02-08fix: latest shader wasn't working on itel gfx-cardsM.G. Kishalmi
2011-02-08GLSL shader partM.G. Kishalmi
2011-01-30moved texture_space scaling factor from glsl to C.M.G. Kishalmi
2011-01-30bugfix #25867M.G. Kishalmi
2011-01-30Fix for object-space bumpmapping in GLSL. Fix providedTon Roosendaal
2011-01-29Fixes for GLSL bump code; it was using calls not supported forTon Roosendaal
2011-01-29matching 3Dview GLSL shaders for the new bumpmapping methodsM.G. Kishalmi
2010-08-06after discussion with brecht reverting this commit, will pass on feedback to ...Tom Musgrove
2010-08-06Committing Konrads GLSL preview of bumpmapping, now we no longer have the biz...Tom Musgrove
2010-08-04removing the f so that glsl shaders work on older cardsTom Musgrove
2010-07-29Fix #23073: glsl and 3d view background color didn't take color managment intoBrecht Van Lommel
2009-11-09material shader curve factor (same as compo node)Campbell Barton
2009-10-19Fix #19632: GLSL was not updated for soft/linear light blending modes.Brecht Van Lommel
2009-10-19Fix #19622: crash in glsl, forgot to commit this file whenBrecht Van Lommel
2008-09-06GLSL: small optimization if Use Alpha is disabled for textures.Brecht Van Lommel
2008-09-05Bugfix for GLSL: no specular/diffuse + only shadow for lampsBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel