Age | Commit message (Expand) | Author |
2012-05-01 | Merging phase 1 of the BGE Harmony branch: | Daniel Stokes |
2012-04-28 | Cycles: merging features from tomato branch. | Brecht Van Lommel |
2012-04-04 | Fix #30811: glsl error in material draw mode, due to recent commit. | Brecht Van Lommel |
2012-02-27 | Implements a new operator for detaching nodes. In the process i overhauled th... | Lukas Toenne |
2012-02-08 | Fix #30071: crash with cycles glsl, textures functions (which are stubs still) | Brecht Van Lommel |
2012-02-01 | Fix: Bicubic bump mapping does not work for UVs outside the 0,1 range. | Antony Riakiotakis |
2012-02-01 | Fix bicubic map sampling to convert the sampled color to monochrome before us... | Antony Riakiotakis |
2011-12-28 | Fix #29715: cycles and glsl normal node not working correct. | Brecht Van Lommel |
2011-12-15 | Bicubic bump map filtering. | Antony Riakiotakis |
2011-12-01 | Cycles: fix glsl error when using light path node. | Brecht Van Lommel |
2011-11-20 | Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign... | Bastien Montagne |
2011-11-14 | Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it | Brecht Van Lommel |
2011-11-14 | Fix #29252: GLSL not working with geometry material node after recent changes. | Brecht Van Lommel |
2011-11-08 | Nodes: add cycles shader nodes, these will only be available to render engines | Brecht Van Lommel |
2011-09-09 | GPU: add gpu python module with export_shader() function to export GLSL shader. | Benoit Bolsee |
2011-08-23 | Fix #28343: glsl error after derivative maps commit. | Brecht Van Lommel |
2011-08-22 | glsl and render support for derivative maps | Morten Mikkelsen |
2011-05-02 | Fix #26807: glsl diffuse/specular was not clamping negative values, giving | Brecht Van Lommel |
2011-02-23 | since the introduction of 'newbump' blender | M.G. Kishalmi |
2011-02-14 | This commit will switch blender to use tangent space generated within | M.G. Kishalmi |
2011-02-08 | fix: latest shader wasn't working on itel gfx-cards | M.G. Kishalmi |
2011-02-08 | GLSL shader part | M.G. Kishalmi |
2011-01-30 | moved texture_space scaling factor from glsl to C. | M.G. Kishalmi |
2011-01-30 | bugfix #25867 | M.G. Kishalmi |
2011-01-30 | Fix for object-space bumpmapping in GLSL. Fix provided | Ton Roosendaal |
2011-01-29 | Fixes for GLSL bump code; it was using calls not supported for | Ton Roosendaal |
2011-01-29 | matching 3Dview GLSL shaders for the new bumpmapping methods | M.G. Kishalmi |
2010-08-06 | after discussion with brecht reverting this commit, will pass on feedback to ... | Tom Musgrove |
2010-08-06 | Committing Konrads GLSL preview of bumpmapping, now we no longer have the biz... | Tom Musgrove |
2010-08-04 | removing the f so that glsl shaders work on older cards | Tom Musgrove |
2010-07-29 | Fix #23073: glsl and 3d view background color didn't take color managment into | Brecht Van Lommel |
2009-11-09 | material shader curve factor (same as compo node) | Campbell Barton |
2009-10-19 | Fix #19632: GLSL was not updated for soft/linear light blending modes. | Brecht Van Lommel |
2009-10-01 | Texture stack influences are now all separate values, and negative | Brecht Van Lommel |
2008-09-06 | GLSL: small optimization if Use Alpha is disabled for textures. | Brecht Van Lommel |
2008-09-05 | Bugfix for GLSL: no specular/diffuse + only shadow for lamps | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |