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AgeCommit message (Expand)Author
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy, modernize-use-bool-literalsSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-05Merge branch 'blender-v2.91-release' into masterClément Foucault
2020-11-05GPU: Fix valgrind warnings about branching on uninitialized variablesClément Foucault
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-26Cleanup: compiler warningsBrecht Van Lommel
2020-10-23GPU: Use CLOG to for debug outputClément Foucault
2020-10-23Cleanup: remove redundant assignment in previous bugfixBrecht Van Lommel
2020-10-23Fix use of uninitialized line/polygon smooth variables in GPU stateBrecht Van Lommel
2020-10-23Fix T73793 Walk navigation crosshair gets hidden behind objectsClément Foucault
2020-10-19Spelling: MiscellaneousHarley Acheson
2020-10-09GPU: Add more safeguard for BGL callsClément Foucault
2020-10-09BGL: fix issues with addons using BGL at startupClément Foucault
2020-10-09Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""Clément Foucault
2020-10-08T81340: UBSan: load of value .. not valid for GPU enum typeAnkit Meel
2020-10-08Revert "BGL: Workaround broken bgl usage caused by GPU refactor"Clément Foucault
2020-10-08BGL: Workaround broken bgl usage caused by GPU refactorClément Foucault
2020-10-07GPU: Fix assert when using gpu workaround and SSS + light renderpassClément Foucault
2020-10-02Cleanup: trailing spaceCampbell Barton
2020-10-02Cleanup: compiler warningsCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-18GPUImmediate: Add system wide workaround for wide lineClément Foucault
2020-09-18Sculpt: Render Mask and Face Sets with modifiers activePablo Dobarro
2020-09-16GPUDebug: Avoid using STREQ on StringRefClément Foucault
2020-09-16Cleanup: spellingCampbell Barton
2020-09-16GPUShader: Add meaningful debug names to builtin shadersClément Foucault
2020-09-16GPU: Add debug groups inside selection codeClément Foucault
2020-09-16GPUDebug: Add function to test if inside a debug groupClément Foucault
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Fix T80681 Wireframe is not visible on square planes with 16384 quadsClément Foucault
2020-09-15Fix T80630: potential crash in volume grids in Eevee shadersBrecht Van Lommel
2020-09-15CleanUp: Fixed incorrect parameters to GPU_depth_testJeroen Bakker
2020-09-14Fix T80782 GPU: Curve editing widget point size broken after recent commitClément Foucault
2020-09-14Cleanup: GPUDebug: Use Vector instead of custom stackClément Foucault
2020-09-14GPU: Add debug groupsClément Foucault
2020-09-13Cleanup: spelling, update function name in commentsCampbell Barton
2020-09-12Fix remaining GL calls/type preventing from building due to recent cleanupClément Foucault
2020-09-12GPU: Fix wrong state before python callbacksClément Foucault
2020-09-12Cleanup: GPU: Rename GPUStateManager to StateManager to follow styleClément Foucault
2020-09-12Cleanup: GPU: Remove unused GPU_debugClément Foucault
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-09-11GPUState: Fix missing changed program point size stateClément Foucault
2020-09-11Fix T80327 UI: Glitches in UI drawingClément Foucault