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2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-use-bool-literalsSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-05Merge branch 'blender-v2.91-release' into masterClément Foucault
2020-11-05GPU: Fix valgrind warnings about branching on uninitialized variablesClément Foucault
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
This patch allows the user to type a property name into the Attribute node, which will then output the value of the property for each individual object, allowing to e.g. customize shaders by object without duplicating the shader. In order to make supporting this easier for Eevee, it is necessary to explicitly choose whether the attribute is varying or uniform via a dropdown option of the Attribute node. The dropdown also allows choosing whether instancing should be taken into account. The Cycles design treats all attributes as one common namespace, so the Blender interface converts the enum to a name prefix that can't be entered using keyboard. In Eevee, the attributes are provided to the shader via a UBO indexed with resource_id, similar to the existing Object Info data. Unlike it, however, it is necessary to maintain a separate buffer for every requested combination of attributes. This is done using a hash table with the attribute set as the key, as it is expected that technically different but similar materials may use the same set of attributes. In addition, in order to minimize wasted memory, a sparse UBO pool is implemented, so that chunks that don't contain any data don't have to be allocated. The back-end Cycles code is already refactored and committed by Brecht. Differential Revision: https://developer.blender.org/D2057
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
Add a new Alpha socket to the Attribute node that outputs the fourth component of the attribute. Currently the only such attribute is vertex color, but there may be more in the future. If the attribute has no alpha channel, the expected value is 1. The Cycles code is already refactored and committed by Brecht. Ref D2057
2020-10-26Cleanup: compiler warningsBrecht Van Lommel
2020-10-23GPU: Use CLOG to for debug outputClément Foucault
This removes the escape color control caracters when the output does not supports it (i.e: file output, windows cmd).
2020-10-23Cleanup: remove redundant assignment in previous bugfixBrecht Van Lommel
2020-10-23Fix use of uninitialized line/polygon smooth variables in GPU stateBrecht Van Lommel
Found by valgrind, unclear if this caused an actual bug.
2020-10-23Fix T73793 Walk navigation crosshair gets hidden behind objectsClément Foucault
This was reintroduced by the wide line emulation workaround.
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-09GPU: Add more safeguard for BGL callsClément Foucault
This makes sure no BGL call before window drawing locks the GPUState.
2020-10-09BGL: fix issues with addons using BGL at startupClément Foucault
This was an issue for Cycles. This also makes the `GPU_bgl*` functions less fragile by checking for null pointers.
2020-10-09Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""Clément Foucault
This reverts commit f23bf4cb109cb8f39f873c4f80acbec3f33b098c.
2020-10-08T81340: UBSan: load of value .. not valid for GPU enum typeAnkit Meel
The underlying type of the enum cannot be fixed here due to its usage in C code. All the values possible in the width of the underlying type are not valid for an enum. Only 0 to (2*max - 1) if all enumerators are unsigned. So the macro asks for the biggest value among the //listed// ones. If any enumerator C is set to say `A|B`, then C would be the maximum. (2*max-1) is used as the mask. The warnings (for each enum modified in this commit): GPU_vertex_buffer.h:43:1: runtime error: load of value 4294967291 which is not a valid value for type 'GPUVertBufStatus' https://github.com/llvm/llvm-project/commit/1c2c9867 Ref T81340 Reviewed By: fclem Differential Revision: https://developer.blender.org/D9067
2020-10-08Revert "BGL: Workaround broken bgl usage caused by GPU refactor"Clément Foucault
This reverts commit f12b0373f322b710b9fa5cebb67bdf363ff90e9f.
2020-10-08BGL: Workaround broken bgl usage caused by GPU refactorClément Foucault
This directly adress the issues caused by rB536c2e0ec916. Since the state tracking is done at a lower level, using the bgl functions needs to be safegarded by the state manager. The current workaround is to bypass `apply_state` when inside a callback that used a `bgl` function. Related to T80730. This fix T81003. Also this fix the default blend equation for callbacks. Fixes T80169 T81289.
2020-10-07GPU: Fix assert when using gpu workaround and SSS + light renderpassClément Foucault
This path makes use of more framebuffers when using the gpu workarounds. Increase the MAX FBO attachments per texture. Maybe we could use a growing vector in the future.
2020-10-02Cleanup: trailing spaceCampbell Barton
2020-10-02Cleanup: compiler warningsCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19Cleanup: spellingCampbell Barton
2020-09-18GPUImmediate: Add system wide workaround for wide lineClément Foucault
This makes wide line supported on MacOS and other implementation that does not support wide line by default. This workaround works for all Line types but only if using one of the 5 default shaders. The workaround is completely isolated and invisible to the outside. It has no side effect. Note: This does not affect the GPUBatch drawing.
2020-09-18Sculpt: Render Mask and Face Sets with modifiers activePablo Dobarro
This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673
2020-09-16GPUDebug: Avoid using STREQ on StringRefClément Foucault
This might be dangerous because StringRef is not guaranteed to be null-terminated and STREQ assumes null termination.
2020-09-16Cleanup: spellingCampbell Barton
2020-09-16GPUShader: Add meaningful debug names to builtin shadersClément Foucault
This makes the debugging easier.
2020-09-16GPU: Add debug groups inside selection codeClément Foucault
This makes the debugging easier.
2020-09-16GPUDebug: Add function to test if inside a debug groupClément Foucault
This is a nice way to check certain GPU codepaths only for some regions or callers paths.
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
2020-09-15Fix T80681 Wireframe is not visible on square planes with 16384 quadsClément Foucault
Fix wrong logic.
2020-09-15Fix T80630: potential crash in volume grids in Eevee shadersBrecht Van Lommel
Found by address sanitizer.
2020-09-15CleanUp: Fixed incorrect parameters to GPU_depth_testJeroen Bakker
2020-09-14Fix T80782 GPU: Curve editing widget point size broken after recent commitClément Foucault
This was caused by a faulty default where program point size was used.
2020-09-14Cleanup: GPUDebug: Use Vector instead of custom stackClément Foucault
2020-09-14GPU: Add debug groupsClément Foucault
Debug groups makes it easier to view from where an error comes from. The backend can also implement its own callback to make it easier to follow the API call structure in frame debuggers.
2020-09-13Cleanup: spelling, update function name in commentsCampbell Barton
2020-09-12Fix remaining GL calls/type preventing from building due to recent cleanupClément Foucault
2020-09-12GPU: Fix wrong state before python callbacksClément Foucault
This was caused by a missing state apply. We force the GPUState to be set after the callbacks to avoid desync between our state tracker and the real gl state. This fixes some issues but a better general fix for all BGL would be better. This fix T80297 2.91 texture alpha is not transparent
2020-09-12Cleanup: GPU: Rename GPUStateManager to StateManager to follow styleClément Foucault
2020-09-12Cleanup: GPU: Remove unused GPU_debugClément Foucault
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
This wraps the functionality used to speedup EEVEE volumetrics. This touches the rendering code of EEVEE as it should fix a mis-usage of the GL barrier. The barrier changed type and location, removing an unused barrier.
2020-09-11GPUState: Fix missing changed program point size stateClément Foucault
Also avoid a case where size is zero and making it impossible to change it back. This fix T80664 Tiny node sockets
2020-09-11Fix T80327 UI: Glitches in UI drawingClément Foucault
This was caused by an uninitialized variable that was left unchanged when calling GPU_vertformat_clear.