Age | Commit message (Expand) | Author |
2013-12-03 | Cleanup: Internal degrees removal. | Bastien Montagne |
2013-11-25 | Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ... | IRIE Shinsuke |
2013-10-16 | style cleanup | Campbell Barton |
2013-10-01 | remove assert for poly_find_ear(), added recently but its incorrect, also min... | Campbell Barton |
2013-09-20 | FIX: [#27536] GLSL object space normal maps have wrong shading | Andrea Weikert |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-08-27 | ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ... | Campbell Barton |
2013-08-26 | replace hashes with sets where possible. | Campbell Barton |
2013-08-24 | fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dir... | Campbell Barton |
2013-08-19 | Make GPU buffers allocation/freeing safe for threading | Sergey Sharybin |
2013-08-16 | replace calls to BLI_linklist_append with BLI_linklist_prepend where order us... | Campbell Barton |
2013-08-09 | OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory | Brecht Van Lommel |
2013-07-23 | BGE fix [#35472] Sun variance shadows does not work in game engine | Daniel Stokes |
2013-07-23 | remove the pointer from BLI_bitmap's typedef, | Campbell Barton |
2013-07-20 | BGE fix [#35195] Shadow Only lamps only work with Specular enabled | Daniel Stokes |
2013-07-01 | add some missing members to opengl debug print, also use a macro to avoid pas... | Campbell Barton |
2013-07-01 | opengl debug info, make GPU_state_print() only show values in arrays that are... | Campbell Barton |
2013-06-26 | quiet double promotion warning and some style cleanup | Campbell Barton |
2013-06-25 | Fix #34909 Texture paint mode does not correctly update when using | Antony Riakiotakis |
2013-06-25 | style cleanup | Campbell Barton |
2013-06-24 | Fix GLSL not showing shading properly on the backside of faces. Now it flips | Brecht Van Lommel |
2013-06-23 | Fix #35848: render crash in background mode due to missing G.main. | Brecht Van Lommel |
2013-06-15 | Fix #35768: crash in with "free image textures" option and 3D viewport with t... | Brecht Van Lommel |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-06-06 | style cleanup | Campbell Barton |
2013-06-05 | Fix textured draw mode + dyntopo crash fix to cover more cases. | Brecht Van Lommel |
2013-06-05 | Obsessive Null Checking Compulsion case: | Antony Riakiotakis |
2013-06-04 | Fix #35602: VBO + dynamic topology sculpt did not show specularity. | Brecht Van Lommel |
2013-05-28 | move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) | Campbell Barton |
2013-05-26 | BLI_math rename functions: | Campbell Barton |
2013-05-23 | Fix #35459: global texture coordinates not working with GLSL shaders. Got broken | Brecht Van Lommel |
2013-05-21 | code cleanup: remove callbacks only added to wrap MEM_freeN | Campbell Barton |
2013-05-11 | style cleanup | Campbell Barton |
2013-05-08 | rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done() | Campbell Barton |
2013-05-03 | Fix #34889: negative lights not working in glsl view and game engine. | Brecht Van Lommel |
2013-05-02 | avoid per-vertex mask layer lookups for dyntopo. | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-13 | code cleanup: warnings + style | Campbell Barton |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-08 | Fix #34908: compressed DDS files did not display properly when their mipmap l... | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-04-02 | Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s... | Brecht Van Lommel |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-23 | OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni... | Mitchell Stokes |
2013-03-22 | code cleanup: unused defines, shadowing and unintended enum-as-variable. | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-18 | code cleanup | Campbell Barton |
2013-03-15 | Fix: multisample viewport drawing didn't work well with selection or particle | Brecht Van Lommel |