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AgeCommit message (Expand)Author
2013-12-03Cleanup: Internal degrees removal.Bastien Montagne
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-10-16style cleanupCampbell Barton
2013-10-01remove assert for poly_find_ear(), added recently but its incorrect, also min...Campbell Barton
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ...Campbell Barton
2013-08-26replace hashes with sets where possible.Campbell Barton
2013-08-24fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dir...Campbell Barton
2013-08-19Make GPU buffers allocation/freeing safe for threadingSergey Sharybin
2013-08-16replace calls to BLI_linklist_append with BLI_linklist_prepend where order us...Campbell Barton
2013-08-09OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memoryBrecht Van Lommel
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
2013-07-01add some missing members to opengl debug print, also use a macro to avoid pas...Campbell Barton
2013-07-01opengl debug info, make GPU_state_print() only show values in arrays that are...Campbell Barton
2013-06-26quiet double promotion warning and some style cleanupCampbell Barton
2013-06-25Fix #34909 Texture paint mode does not correctly update when usingAntony Riakiotakis
2013-06-25style cleanupCampbell Barton
2013-06-24Fix GLSL not showing shading properly on the backside of faces. Now it flipsBrecht Van Lommel
2013-06-23Fix #35848: render crash in background mode due to missing G.main.Brecht Van Lommel
2013-06-15Fix #35768: crash in with "free image textures" option and 3D viewport with t...Brecht Van Lommel
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-06-06style cleanupCampbell Barton
2013-06-05Fix textured draw mode + dyntopo crash fix to cover more cases.Brecht Van Lommel
2013-06-05Obsessive Null Checking Compulsion case:Antony Riakiotakis
2013-06-04Fix #35602: VBO + dynamic topology sculpt did not show specularity.Brecht Van Lommel
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-05-26BLI_math rename functions:Campbell Barton
2013-05-23Fix #35459: global texture coordinates not working with GLSL shaders. Got brokenBrecht Van Lommel
2013-05-21code cleanup: remove callbacks only added to wrap MEM_freeNCampbell Barton
2013-05-11style cleanupCampbell Barton
2013-05-08rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()Campbell Barton
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
2013-05-02avoid per-vertex mask layer lookups for dyntopo.Campbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-13code cleanup: warnings + styleCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-08Fix #34908: compressed DDS files did not display properly when their mipmap l...Brecht Van Lommel
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-23OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni...Mitchell Stokes
2013-03-22code cleanup: unused defines, shadowing and unintended enum-as-variable.Campbell Barton
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2013-03-18code cleanupCampbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel