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2022-04-14Merge branch 'master' into tmp-new-gpu-codegenClément Foucault
2022-04-14Metal: GPU_PRIM_LINE_LOOP alternative implementations.Jason Fielder
2022-04-13EEVEE: Fix AOV implementationClément Foucault
2022-04-13GPU: Fix support of uniform attributesClément Foucault
2022-04-13EEVEE: Fix double draw_object_infos includeClément Foucault
2022-04-13Merge branch 'master' into tmp-new-gpu-codegenClément Foucault
2022-04-13GPU: Replace regex in GPUSource dependency sortingClément Foucault
2022-04-13Cleanup: Proper printing of a stringSergey Sharybin
2022-04-13pyGPU: Port 'StageInterfaceInfo' and 'ShaderCreateInfo' typesGermano Cavalcante
2022-04-11EEVEE: Fix object info nodeClément Foucault
2022-04-06EEVEE: Fix hair length form hair info nodeClément Foucault
2022-04-06EEVEE: Fix no surface material colorClément Foucault
2022-04-06Merge branch 'master' into tmp-new-gpu-codegenClément Foucault
2022-04-05EEVEE: Fix incorrect SSS radiusClément Foucault
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-04-05EEVEE: Fix hair info and hair attributesClément Foucault
2022-04-05Merge branch 'master' into tmp-new-gpu-codegenClément Foucault
2022-04-04GPUCodegen: Refactor Bump branch derivative supportClément Foucault
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-04-02EEVEE: Fix volumetric closuresClément Foucault
2022-04-01GPUMaterial: Rewrite closure eval frameworkClément Foucault
2022-03-31Merge branch 'master' into tmp-new-gpu-codegenClément Foucault
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30GPUShaderCreateInfo: Add DepthWrite optionClément Foucault
2022-03-30GPU: ShaderBuilder: Remove do_static_compilation_ inheritanceClément Foucault
2022-03-28EEVEE: Shaders: Make shaders compile with the new gpu nodes (Part 2)Clément Foucault
2022-03-28GPU: Add support for generated geometry shader sourceClément Foucault
2022-03-26GPU: ShaderBuilder: Skip shader compilation for unsupported shaders.Clément Foucault
2022-03-23Fix invalid NULL check in GPU_viewport_unbind_from_offscreenCampbell Barton
2022-03-22Cleanup: make format and fix warningJacques Lucke
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Metal: Initial Implementation of Metal Backend for GPU Module.Jason Fielder
2022-03-22Cleanup: Clang tidyHans Goudey
2022-03-21GPUSource: Add automatic shader nodes GLSL dependency creationClément Foucault
2022-03-21GPUCodegen: New implementationClément Foucault
2022-03-20GPUSource: Fix failure case in the enum preprocessorClément Foucault
2022-03-18GPUTexture: Add Cube view as 2D arrayClément Foucault
2022-03-18GPU: Add indirect dispatch support.Clément Foucault
2022-03-18GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-18Cleanup: GPUStorageBuf: Fix header licenseClément Foucault
2022-03-18Cleanup: SSBO: Rename ubo to ssbo in arguments.Clément Foucault
2022-03-18GPU: Add support for stencil buffer texturing mode.Clément Foucault
2022-03-18GPUTexture: Fix bug in texture view creationClément Foucault
2022-03-18GPUShaderCreateInfo: Add explicit early_fragment_testClément Foucault
2022-03-18GPUTexture: Expose layer & mip countClément Foucault
2022-03-18DRW: Add support for GPUStorageBufClément Foucault
2022-03-18GPU/GL: Add StorageBuf implementationClément Foucault
2022-03-18GPUShader: Fix crash when compilation error is a linking errorClément Foucault
2022-03-18Cleanup: Compilation warningsSergey Sharybin