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2015-02-12Final nitpicks:viewport_experimentsAntony Riakiotakis
2015-02-12error in last commitCampbell Barton
2015-02-12use common GPU_fx_compositor_ prefixCampbell Barton
2015-02-12Add initialization functions for GPU compositingAntony Riakiotakis
2015-02-12Move fx_flag into the GPUFXSettings struct (simplifies things a bit)Campbell Barton
2015-02-12Various changes:Campbell Barton
2015-02-12Merge branch 'master' into viewport_master_mergeAntony Riakiotakis
2015-02-12More naming tidying upAntony Riakiotakis
2015-02-12Don't allocate FX, naming of eGPUFXFlagsAntony Riakiotakis
2015-02-12Cleanup naming, use sane defaultsAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-10Minor simplificationAntony Riakiotakis
2015-02-10Cleanup redundant state changesAntony Riakiotakis
2015-02-10Use an enum for enabled GPU FxAntony Riakiotakis
2015-02-10Forward compatibility: Use triangle strips instead of quadsAntony Riakiotakis
2015-02-10More cleanupAntony Riakiotakis
2015-02-10Framebuffer effects:Antony Riakiotakis
2015-02-10Cleanup - bring branch to merge ready conditionAntony Riakiotakis
2015-02-10Merge branch 'master' into viewport_experimentsAntony Riakiotakis
2015-02-06cleanup: styleCampbell Barton
2015-02-06Cleanup: styleCampbell Barton
2015-02-05Use MAX_CUSTOMDATA_LAYER_NAME for size of GPUInput.attribname arrayNicholas Bishop
2015-02-03Merge branch 'master' into viewport_experimentsAntony Riakiotakis
2015-02-03Cleanup for compositing, move to c++ WIP node abstractions for compositing sy...Antony Riakiotakis
2015-02-03Fix T43530 using blender on remote connection crashesAntony Riakiotakis
2015-02-02Selection: avoid uninitialized memory read with occlusion queriesAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-31Add PIL_check_seconds_timer_i to avoid castingCampbell Barton
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-26Code cleanup: de-duplicate codegen texid assignmentNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use GPUDataSource enum instead of intNicholas Bishop
2015-01-26Code cleanup: use bool instead of intNicholas Bishop
2015-01-26Code cleanup: use an enum for GPUNodeLink.imageNicholas Bishop
2015-01-26Code cleanup: use enums instead of definesNicholas Bishop
2015-01-26Code cleanup: move struct GPUFunction and related code out of headerNicholas Bishop
2015-01-26Code cleanup: use lowercase "gpu" prefix for static functionsNicholas Bishop
2015-01-26Code cleanup: remove do-nothing function `GPU_node_end`Nicholas Bishop
2015-01-26Code cleanup: remove some `UNUSED` parameters from static functionsNicholas Bishop
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2015-01-26Code cleanup: remove parameter from GPU_node_link_create()Nicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2015-01-23cleanup: styleCampbell Barton
2015-01-09Add initial compositing node API, compositing code already becomes tooAntony Riakiotakis
2015-01-06As usually hard to find errors are usually quite silly. We can now seeAntony Riakiotakis
2015-01-06Intermediate commit.Antony Riakiotakis
2015-01-06First stage of better dof, downsample buffer by half.Antony Riakiotakis
2015-01-06WIP for new dofAntony Riakiotakis