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AgeCommit message (Expand)Author
2020-03-16Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-16Merge branch 'temp-openxr-ghostxr' into temp-openxr-blendersideJulian Eisel
2020-03-16Fix T74626: Wrong Face Sets overlay rendering in smooth shadingPablo Dobarro
2020-03-16Cleanup: misleading memset useCampbell Barton
2020-03-13Fix stereoscopy drawing for camera backgroundDalai Felinto
2020-03-12Use golden ratio conjugate for Face Sets hue generationPablo Dobarro
2020-03-12Merge branch 'temp-openxr-ghostxr' into temp-openxr-blendersideJulian Eisel
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Cleanup: add comment explaining reason for volume texture swizzlingBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-03-11GPU: minor changes to support standalone GHOST buildsCampbell Barton
2020-03-10Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-10Merge branch 'temp-openxr-ghostxr' into temp-openxr-blendersideJulian Eisel
2020-03-09Face Sets: Use white color for a default Face Set to enable the overlayPablo Dobarro
2020-03-09Cleanup: Move Face Sets random color generation to its own functionPablo Dobarro
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-09Fix T74533: Crash when entering sculpt modeGermano Cavalcante
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-03-09Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-09Merge branch 'temp-openxr-ghostxr' into temp-openxr-blendersideJulian Eisel
2020-03-05Sculpt Face SetsPablo Dobarro
2020-03-02Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-02Fix compiler warning on Linux, swapping with wrong typeJulian Eisel
2020-03-02Bring back vertically mirrored drawing for DirectX compatibilityJulian Eisel
2020-02-28Sculpt: Cloth brushPablo Dobarro
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-27Fix T74248: Crash using a movie clip for the camera backgroundCampbell Barton
2020-02-25GPU: Add Image property to allow high bitdepth support on a per image basisClément Foucault
2020-02-24Fix compiler warning on Linux, swapping with wrong typeJulian Eisel
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-20GPU: Fix huge performance regression regarding instancingClément Foucault
2020-02-20GPU: Limit Mesa workaround to older versionClément Foucault
2020-02-20Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-19Fix too bright rendering on some runtimesJulian Eisel
2020-02-19Bring back vertically mirrored drawing for DirectX compatibilityJulian Eisel
2020-02-18GPU: Fix huge performance regression regarding instancingClément Foucault
2020-02-18GPU: Limit Mesa workaround to older versionClément Foucault
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Fix compile errors and broken drawing after changes in masterJulian Eisel
2020-02-17Merge branch 'temp-openxr-ghostxr' into temp-openxr-blendersideJulian Eisel
2020-02-16Fix T73880: error rendering UDIM in Eevee after recent refactorBrecht Van Lommel
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-15Cleanup: don't perform some GPU shader codegen operations twiceBrecht Van Lommel
2020-02-15Fix potential crash with Eevee render of missing image texturesBrecht Van Lommel
2020-02-15GPU: Add GPU support to fill a texture image with a constant valuemano-wii
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-06Cleanup: refactor default materials and shader nodesBrecht Van Lommel