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AgeCommit message (Expand)Author
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-07Merge branch 'master' into blender2.8Bastien Montagne
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-06-01Merge branch 'master' into blender2.8Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-27OpenGL: use EXT version of FBOsMike Erwin
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-23Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enab...Sergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-05-20Fix GLSL shader failing to compile on OSXSergey Sharybin
2016-05-16Flat shading for basic shaderAlexander Romanov
2016-05-05Simplify scanline threaded processor used by GPU_verify_imageSergey Sharybin
2016-05-05Fix typo in previous commitSergey Sharybin
2016-05-05Optimization for initial display of high res textures in viewportSergey Sharybin
2016-05-02Merge branch 'temp_remove_particles' into blender2.8Lukas Tönne
2016-04-29Cleanup: warnings. spellingCampbell Barton
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-04-15Merge branch 'master' into temp_remove_particlesLukas Tönne
2016-04-15Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni...Bastien Montagne
2016-04-13Removed particle DNA.Lukas Tönne
2016-04-08Fix broken by D1880 line stipple deactivationAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-03-30Fix T47940: Custom bone shapes, select error w/ Open NVidia driversCampbell Barton
2016-03-27Cleanup: Silence some compiler warningsSergey Sharybin
2016-03-22Cleanup: styleCampbell Barton
2016-03-22GPU compositing:Antony Riakiotakis
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-21Fix for non spot lamps calculating spot valuesCampbell Barton
2016-03-15Cleanup some warningsSergey Sharybin
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-05Cleanup: unnecessary comma useCampbell Barton
2016-03-01Fix T47635: Texture paint performance regressionCampbell Barton
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-22OpenGL: fewer state changes for wireframe PBVHMike Erwin
2016-01-18OpenGL: remove ARB_fragment_program commentMike Erwin
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-17Revert "Fix compile error in gpu_debug (incompatible-pointer-type)."Campbell Barton
2016-01-17Fix compile error in gpu_debug (incompatible-pointer-type).Kévin Dietrich
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08Correct warnings from recent cleanupCampbell Barton