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AgeCommit message (Expand)Author
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-07-06GPU: Fix crash when using EGL with --gpu-debug flag.Jeroen Bakker
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-10-26Cleanup: compiler warningsBrecht Van Lommel
2020-10-23GPU: Debug: Trim shader stats from output logClément Foucault
2020-10-23GPU: Use CLOG to for debug outputClément Foucault
2020-10-09Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""Clément Foucault
2020-10-08Revert "BGL: Workaround broken bgl usage caused by GPU refactor"Clément Foucault
2020-10-08BGL: Workaround broken bgl usage caused by GPU refactorClément Foucault
2020-09-15Cleanup: spellingCampbell Barton
2020-09-14GL: Make use of the new debug layerClément Foucault
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-09-11Cleanup: spelling, correct commentsCampbell Barton
2020-09-10GL: Add fallback debug layerClément Foucault
2020-09-09Cleanup: GPU: Replace multiple checks by GLContext::debug_layer_supportClément Foucault
2020-09-08GPUContext: Move GPUContext to gpu::Context for more consistencyClément Foucault
2020-09-07GPU: Fix clang tidy warningsClément Foucault
2020-09-05GLDebug: Trim NVidia debug outputClément Foucault
2020-09-05GPUDebug: Only enable resource checking in debug modeClément Foucault
2020-09-05GLTexture: Add validation for empty slots before drawingClément Foucault
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
2020-09-02Cleanup: spellingCampbell Barton
2020-09-01Fix T80328 Commit introduced build warnings in WindowsClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault