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2022-01-26Merge branch 'master' into tmp-workbench-shader-create-infostmp-workbench-shader-create-infosClément Foucault
2022-01-26GLShader: Fix crash caused by redundant uniform declarationClément Foucault
2022-01-25Merge branch 'master' into tmp-workbench-shader-create-infosClément Foucault
2022-01-25GLShader: Fix buffer overflow caused by workaround uniformClément Foucault
2022-01-25GLShader: Fix fallback to gl_BaseInstanceClément Foucault
2022-01-25Merge branch 'master' into tmp-workbench-shader-create-infosClément Foucault
2022-01-25GPUShader: Add optionnal single shader stage interface for in and outClément Foucault
2022-01-25Draw: Migrate hair refine compute shader to use create info.Jeroen Bakker
2022-01-19GL: Fix missing sampler type supportClément Foucault
2022-01-19GPUShaderCreateInfo: Rework geometry shader layout supportClément Foucault
2022-01-19Fix T95039,T94998: Shaders compilation errors on Mac.Jeroen Bakker
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2022-01-03Cleanup: Clang tidyHans Goudey
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-06-28GPU: Refactored +cleanup compilation log parsing.Jeroen Bakker
2021-05-26GPU: Compute Pipeline.Jeroen Bakker
2020-11-30Cleanup: Clang tidy void argumentHans Goudey
2020-11-30Fix T83203 BGL: shader.program wrongly always returns 0Clément Foucault
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-10-24GPU: Use CLOG to for debug outputClément Foucault
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-14Cleanup: GLShader: Use span and default constructor instead of vector(0)Clément Foucault
2020-09-14GL: Fix linking errors being useless.Clément Foucault
2020-09-10GL: Wrap extension support inside GLContextClément Foucault
2020-09-10GL: Add fallback debug layerClément Foucault
2020-09-09Cleanup: GPU: Replace multiple checks by GLContext::debug_layer_supportClément Foucault
2020-09-08GPUContext: Move GPUContext to gpu::Context for more consistencyClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07EEVEE: Try to allocate the lightcache and use fallback if failureClément Foucault
2020-09-07GPUExtensions: GL backend isolationClément Foucault
2020-09-07GPUVertBuf: GL Backend IsolationClément Foucault
2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-18GPUShader: Add debug labelsClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault