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AgeCommit message (Expand)Author
2020-09-01Cleanup: GLFrameBuffer: Reduce indentationClément Foucault
2020-09-01GLFramebuffer: Avoid calling method on a partially destroyed GLContextClément Foucault
2020-09-01Fix T80328 Commit introduced build warnings in WindowsClément Foucault
2020-09-01Cleanup: GPUContext: Remove unused functionsClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-09-01GL: Fix two GLerrorClément Foucault
2020-09-01GLImmediate: Use CL_CHECK_ERRORClément Foucault
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-31GLContext: Fix framebuffer deletion to GPUContextClément Foucault
2020-08-31Clang Tidy: Fix readability-delete-null-pointer warningsHans Goudey
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-30EEVEE: Fix broken rendering caused by SSR + Alpha blended materialClément Foucault
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-26Cleanup: spellingCampbell Barton
2020-08-25GPUState: Move state limits getter to the area they belongClément Foucault
2020-08-25Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-25GPU: Fix compilation issue caused by rBb43f4fda19b9Clément Foucault
2020-08-25GL: Add error checking functionClément Foucault
2020-08-24T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-24Fix T79896 Awful performance with Dyntopo onClément Foucault
2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
2020-08-20GPUShaderInterface: Fix use after free crashClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-19GPUState: Fix signed / bitfield conversion leading to wrong enum valueClément Foucault
2020-08-19GPUShader: Fix apple clang warningsClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18GPUShader: Add debug labelsClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18GPU: Avoid invalid GL API usageClément Foucault
2020-08-18Fix T79782 GPU: Crash cause by shadow batch referenceClément Foucault
2020-08-17Cleanup: header order, trailing spaceCampbell Barton
2020-08-13GPU: Fix MSVC warningClément Foucault
2020-08-13GPU: Fix issue with MDI and recent refactorClément Foucault