Age | Commit message (Expand) | Author |
---|---|---|
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-02-18 | GPU: Change multisample resolve shader to output min depth | Clément Foucault |
2018-07-30 | DRW: Add option to only resolve framebuffer colors without depth test | Clément Foucault |
2018-05-02 | GPUShader: Optimize Multisample resolve shader. | Clément Foucault |
2018-05-02 | GPUShader: Add GPU_SHADER_2D_IMAGE_MULTISAMPLE_2/4/8/16 | Clément Foucault |