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AgeCommit message (Expand)Author
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-18Simplify math in mix_linear glsl function. Thanks to valentin forAntony Riakiotakis
2015-02-13Fix T43649: Geometry node breaks GLSL shadingSergey Sharybin
2015-02-04GLSL: On some cards '>' can't operate on 'float' and 'int'Sergey Sharybin
2015-02-03Fix T43380 modulo operation in GLSL does not return negatives.Antony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-17Fix T43273: vector math cross product inconsistentKévin Dietrich
2014-12-31Modify shader for texture coordinates of objects to also match theAntony Riakiotakis
2014-12-31Corrections to world texture coordinates to match the rendered resultAntony Riakiotakis
2014-12-10Fix T42184: Normal not displayed correctly in Material ViewportSergey Sharybin
2014-11-26Do not use mipmapping on envmaps, can cause discontinuities onAntony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-21Fix leftover f postfix from C code.Antony Riakiotakis
2014-11-20Fix T42622, environment texture GLSL result different from rendering.Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-11-07Fix assert failure in GPU codegenSergey Sharybin
2014-11-06Fix T42492, Shading error with fresnel weight node.Antony Riakiotakis
2014-11-04Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade...Sergey Sharybin
2014-10-21Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.Antony Riakiotakis
2014-10-07Cleanup to previous commit, we can reuse set_rgb instead of new functionAntony Riakiotakis
2014-10-07Fix T42074, textured lamps influncing other layersAntony Riakiotakis
2014-09-02A bit of a code cleanup in GLSL shaderSergey Sharybin
2014-09-02Support window coordinates in cycles nodes.Antony Riakiotakis
2014-09-02Fix second part of T41068 -- reflection mapping was wrongSergey Sharybin
2014-08-22Fix T41068: 3D viewport shading - Material or Window vs. RenderedSergey Sharybin
2014-08-18Fix T41456: soft light texture blend mode zero effectAntony Riakiotakis
2014-07-19Fix T40658: UV map node not working for GLSL materials.Brecht Van Lommel
2014-06-20Fix 2 GLSL errors, with Cycles Hair BSDF.Thomas Dinges
2014-06-14Implement GLSL code for XYZ nodes.Thomas Dinges
2014-06-04Fix T40478: wrong cycles fresnel with GLSL materials in the viewport.Brecht Van Lommel
2014-05-30Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.IRIE Shinsuke
2014-05-07Nodes: add absolute value operation to all math nodesMatt Heimlich
2014-04-29Fix for wrong behavior of 'darken' blend mode with factor.Kevin Dietrich
2014-04-21Fix GLSL after 7765b73f6d20 (Transparent Depth).Thomas Dinges
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-03-06Fix T38973: GLSL error, when using Cycles Light Path node.Thomas Dinges
2014-01-14Fix GLSL compatible_pow to give 1.0 for 0 ^ 0Sv. Lockal
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-11-24Blender Internal: Revert own previous commit for "Camera Data" node, correct ...IRIE Shinsuke
2013-11-24Blender Internal: Fix shader node "Camera Data" that doesn't consider orthogr...IRIE Shinsuke
2013-11-22Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c...Thomas Dinges
2013-11-21Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ...IRIE Shinsuke
2013-11-12Change the behavior of AO pass in Blender internal's shader/render node tree ...Irie Shinsuke
2013-11-09Cycles / Fresnel Node:Thomas Dinges
2013-09-30Fix #36882: cycles gamma node not working with glsl materials.Brecht Van Lommel
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
2013-09-16Fix #36734 Matcap displays solid black.Lukas Toenne
2013-09-16Cycles Hair: Two basic bair shaders addedStuart Broadfoot
2013-09-05Fix broken GLSL shader after recent changes.Brecht Van Lommel