Age | Commit message (Expand) | Author |
---|---|---|
2021-02-07 | EEVEE: Replace constant booleans by const float | Clément Foucault |
2021-02-07 | EEVEE: Rewrite closure_lit_lib to reduce complexity | Clément Foucault |
2020-10-22 | EEVEE: Principle BSDF: Use multi-scatter switch for the glass variant | Clément Foucault |
2020-10-14 | Cleanup: multi-line comment blocks | Campbell Barton |
2020-09-19 | EEVEE: Add support for GGX Multi-scatter | Clément Foucault |
2020-09-18 | EEVEE: Fixed Compilation Error | Jeroen Bakker |
2020-09-17 | Shaders: add emission strength input to Principled BSDF node | Alex Strand |
2020-06-30 | EEVEE: Fix undefined behavior when using BSDF nodes inside volume shaders | Clément Foucault |
2020-02-21 | EEVEE: Render Passes | Jeroen Bakker |
2019-10-08 | Fix T70586 EEVEE: principled shader alpha bleeding issues | Clément Foucault |
2019-09-05 | Eevee: Shadow map refactor | Clément Foucault |
2019-08-30 | GPU: Split gpu_shader_material into multiple files. | OmarSquircleArt |