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AgeCommit message (Expand)Author
2022-10-30Rework temporary Eevee fixLukas Stockner
2022-10-30Formatting fixesLukas Stockner
2022-10-30Temporary workaround to stop Eevee from crashingLukas Stockner
2022-10-30Implement initial version of iridescence, not on metals yetLukas Stockner
2022-10-30Merge remote-tracking branch 'origin/master' into principled-v2Lukas Stockner
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-10-03Cleanup: fix source comment/documentation typosBrecht Van Lommel
2022-09-02Fix T98190: EEVEE: Very slow rendering on Intel HD Graphics 4400Clément Foucault
2022-07-24Replace metallic Fresnel with F82 modelLukas Stockner
2022-07-05Prevent Eevee from crashing with Principled v2Lukas Stockner
2022-05-10Eevee: Fix GLSL compilation error.Jeroen Bakker
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-04-08Fix T87107 EEVEE: Principled BSDF doesn't handle negative specularClément Foucault
2021-03-13EEVEE: Fix wrong sss component being affected by alphaClément Foucault
2021-02-22Fix Principled BSDF specular color for black base colorPascal Schön
2021-02-21Cleanup: EEVEE: change cameraVec macro to cameraVec(P)Clément Foucault
2021-02-13EEVEE: Update LUT GGX generation shaderClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2020-10-22EEVEE: Principle BSDF: Use multi-scatter switch for the glass variantClément Foucault
2020-10-14Cleanup: multi-line comment blocksCampbell Barton
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-18EEVEE: Fixed Compilation ErrorJeroen Bakker
2020-09-17Shaders: add emission strength input to Principled BSDF nodeAlex Strand
2020-06-30EEVEE: Fix undefined behavior when using BSDF nodes inside volume shadersClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2019-10-08Fix T70586 EEVEE: principled shader alpha bleeding issuesClément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt