Age | Commit message (Expand) | Author |
---|---|---|
2022-04-19 | GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute` | Clément Foucault |
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2020-03-18 | Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud | Brecht Van Lommel |
2020-03-11 | Eevee: internal support for arbitrary number of volume grids | Brecht Van Lommel |
2020-03-11 | Smoke: put density/color in separate textures, fixes for workbench shader | Brecht Van Lommel |
2019-08-30 | GPU: Split gpu_shader_material into multiple files. | OmarSquircleArt |