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AgeCommit message (Expand)Author
2020-06-03Cleanup: GPUMaterilal: Texture Node: Remove unused functionsClément Foucault
2020-06-03GPUMaterial: Rework/simplify image texture filteringClément Foucault
2020-06-03GPUMaterial: Rework/simplify environment texture filteringClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-04-09Shading: add Roughness input to Noise and Wave texture nodesBartosz Moniewski
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-03-08Fix T74395: Box interpolation does not support repeat extrapolationJacques Lucke
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-19EEVEE: Color Ramp Ease OptimisationCharlie Jolly
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
2020-02-15Fix Eevee shader node error when using both RGB and vector curve nodesBrecht Van Lommel
2020-02-15Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functionsCharlie Jolly
2020-02-06Merge branch 'blender-v2.82-release'mano-wii
2020-02-06Fix T69776: Error with complex Eevee noise texture in some driversPatrick Bender
2020-01-29Fix T73469: OSL: Vector Math Node modulo uses wrong functionCharlie Jolly
2020-01-28Merge branch 'blender-v2.82-release'Campbell Barton
2020-01-27Fix T67552 EEVEE: Vector Curves node clamps maximum input value at 1.0Clément Foucault
2020-01-27Shading: Add color output to White Noise nodeCharlie Jolly
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-12-08Fix T72269: crash with Eevee and normal maps after recent math node changesBrecht Van Lommel
2019-12-07Shaders: noise and wave distortion now work uniformly instead of diagonallyBartosz Moniewski
2019-12-07Shader Nodes: Add Interpolation modes to Map Range nodeCharlie Jolly
2019-12-07Maths Node: Additional functionsCharlie Jolly
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-27Cycles: Add Random Per Island attribute.OmarSquircleArt
2019-11-24Cleanup: doxygen commentsCampbell Barton
2019-10-15Fix T70605: incorrect darken and lighten rgb mix modeJacques Lucke
2019-10-08Fix T70586 EEVEE: principled shader alpha bleeding issuesClément Foucault
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-09-09Shading: Extend Musgrave node to other dimensions.OmarSquircleArt
2019-09-06EEVEE: Fix bump mappingClément Foucault
2019-09-06Eevee: Use manual derivatives for better quality bump.Clément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-09-05Fix T69532: Wave texture fails with a compile error.OmarSquircleArt
2019-09-05Shading: Rewrite Mapping node with dynamic inputs.OmarSquircleArt
2019-09-04Shading: Extend Noise node to other dimenstions.OmarSquircleArt
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt