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AgeCommit message (Expand)Author
2017-02-06Merge remote-tracking branch 'origin/blender2.8' into render-layersClément Foucault
2017-02-02Use vec2 for screen space stuffClément Foucault
2017-02-02Added Lamp screen space visualClément Foucault
2017-02-02Groundline/GroundPoint shader for lightsClément Foucault
2017-01-31Initial implementation of instancingClément Foucault
2017-01-31Merge branch 'master' into blender2.8Bastien Montagne
2017-01-29Fix T50550: GPUShader: compile error - Background image not showing inKévin Dietrich
2017-01-22Merge branch 'master' into blender2.8Julian Eisel
2017-01-17Return correct alpha for environment map in GLSLAlexander Romanov
2017-01-12Merge branch 'master' into blender2.8Bastien Montagne
2017-01-11Viewport SSAO: Fix normals not normalizedClément Foucault
2017-01-09Fix T49861: Interlace stereo drawingDalai Felinto
2016-11-18convert icon_draw_texture to gawain imm mode replacementsMartijn Berger
2016-11-09Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-11-08OpenGL: wm_operators.c uses new immediate modeMike Erwin
2016-11-07Forgot this in last commit. (Brick GLSL).Thomas Dinges
2016-11-07Fix Brick Texture GLSL, broken after Mortar Smooth addition.Thomas Dinges
2016-11-05OpenGL: edge overlay shadersMike Erwin
2016-11-05OpenGL: further wireframe shadersMike Erwin
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-26OpenGL: edge shader discards fragments of unused edgesMike Erwin
2016-10-26fix edge shader inputMike Erwin
2016-10-25OpenGL: new built-in shaders for mesh edgesMike Erwin
2016-10-21Viewport: create a shader to show depth images linearizedDalai Felinto
2016-10-18OpenGL: new built-in shader for smooth round 3D pointsMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-17Fix for gpu_shader_2D_texture_2D_frag.glslDalai Felinto
2016-10-17OpenGL: new built-in shader for smooth round 3D points w/ outlineMike Erwin
2016-10-15OpenGL: new built-in point shader, clean up other shader namesMike Erwin
2016-10-11BLF/OpenGL: draw text with new immediate modeMike Erwin
2016-10-10OpenGL: plug new matrix system into shaders (WIP)Mike Erwin
2016-10-09fix shaders for picky GLSL compilersMike Erwin
2016-10-08OpenGL: fix smooth point fringeMike Erwin
2016-10-08OpenGL: shaders for smooth round pointsMike Erwin
2016-10-07OpenGL: fix shader input typoMike Erwin
2016-10-06OpenGL: another built-in shader for 2D pointsMike Erwin
2016-10-02Merge branch 'master' into blender2.8Bastien Montagne
2016-10-02OpenGL: one more point shaderMike Erwin
2016-10-01Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.Brecht Van Lommel
2016-10-01OpenGL: new built-in shaders for drawing pointsMike Erwin
2016-09-28Complement fixup for 4a1feaa5558ed603 (texture shaders)Dalai Felinto
2016-09-28Fix animation transition in region overlay not working since 4a1feaa5Dalai Felinto
2016-09-27modernize basic shader a tiny bitMike Erwin
2016-09-27fix basic shader syntax when drawing linesMike Erwin
2016-09-23OpenGL: fix new shader for MacMike Erwin
2016-09-22immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_...Dalai Felinto
2016-09-20OpenGL: fix GPU_SHADER_TEXT on non-MacMike Erwin
2016-09-17OpenGL: streamline font renderingMike Erwin
2016-09-17add GPU_SHADER_TEXT for font renderingMike Erwin