Age | Commit message (Expand) | Author |
2015-02-26 | SSAO: sampling coordinates go out of screen, reject the sample | Antony Riakiotakis |
2015-02-17 | Compositing works with X-Ray. | Antony Riakiotakis |
2015-02-16 | Fix T43689, viewport compositing does not respect alpha settings for | Antony Riakiotakis |
2015-02-13 | Fix T43649: Geometry node breaks GLSL shading | Sergey Sharybin |
2015-02-12 | Revert "Add missing trailing '}' in GLSL files" | Antony Riakiotakis |
2015-02-12 | Add missing trailing '}' in GLSL files | Campbell Barton |
2015-02-12 | Viewport compositing - first code | Antony Riakiotakis |
2015-02-04 | GLSL: On some cards '>' can't operate on 'float' and 'int' | Sergey Sharybin |
2015-02-03 | Fix T43380 modulo operation in GLSL does not return negatives. | Antony Riakiotakis |
2015-02-02 | Adjust GLSL drawing of window coordinates from camera view (use camera | Antony Riakiotakis |
2015-01-27 | Fix T43250, lamp node did not use energy when used with nodes in blender | Antony Riakiotakis |
2015-01-17 | Fix T43273: vector math cross product inconsistent | Kévin Dietrich |
2014-12-31 | Modify shader for texture coordinates of objects to also match the | Antony Riakiotakis |
2014-12-31 | Corrections to world texture coordinates to match the rendered result | Antony Riakiotakis |
2014-12-10 | Fix T42184: Normal not displayed correctly in Material Viewport | Sergey Sharybin |
2014-11-26 | Do not use mipmapping on envmaps, can cause discontinuities on | Antony Riakiotakis |
2014-11-26 | World background working on cycle nodes. | Antony Riakiotakis |
2014-11-21 | Fix leftover f postfix from C code. | Antony Riakiotakis |
2014-11-20 | Fix T42622, environment texture GLSL result different from rendering. | Antony Riakiotakis |
2014-11-18 | GPU framebuffer API: | Antony Riakiotakis |
2014-11-09 | GLSL: specular transparency support for Blender internal materials | Dontsov Valentin |
2014-11-07 | Fix assert failure in GPU codegen | Sergey Sharybin |
2014-11-06 | Fix T42492, Shading error with fresnel weight node. | Antony Riakiotakis |
2014-11-04 | Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade... | Sergey Sharybin |
2014-10-21 | Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate. | Antony Riakiotakis |
2014-10-07 | Cleanup to previous commit, we can reuse set_rgb instead of new function | Antony Riakiotakis |
2014-10-07 | Fix T42074, textured lamps influncing other layers | Antony Riakiotakis |
2014-09-02 | A bit of a code cleanup in GLSL shader | Sergey Sharybin |
2014-09-02 | Support window coordinates in cycles nodes. | Antony Riakiotakis |
2014-09-02 | Fix second part of T41068 -- reflection mapping was wrong | Sergey Sharybin |
2014-08-27 | Disable clipping on ATI cards not supporting the clipping workaround to | Antony Riakiotakis |
2014-08-22 | Fix T41068: 3D viewport shading - Material or Window vs. Rendered | Sergey Sharybin |
2014-08-18 | Fix T41456: soft light texture blend mode zero effect | Antony Riakiotakis |
2014-07-19 | Fix T40658: UV map node not working for GLSL materials. | Brecht Van Lommel |
2014-07-11 | Another attempt for T40981, clipping border does not work with GLSL on | Antony Riakiotakis |
2014-07-09 | Attempt to mitigate issue T40981 | Antony Riakiotakis |
2014-06-20 | Fix 2 GLSL errors, with Cycles Hair BSDF. | Thomas Dinges |
2014-06-14 | Implement GLSL code for XYZ nodes. | Thomas Dinges |
2014-06-04 | Fix T40478: wrong cycles fresnel with GLSL materials in the viewport. | Brecht Van Lommel |
2014-05-30 | Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object. | IRIE Shinsuke |
2014-05-07 | Nodes: add absolute value operation to all math nodes | Matt Heimlich |
2014-04-29 | Fix for wrong behavior of 'darken' blend mode with factor. | Kevin Dietrich |
2014-04-21 | Fix GLSL after 7765b73f6d20 (Transparent Depth). | Thomas Dinges |
2014-04-01 | Make matcaps suck less | Antony Riakiotakis |
2014-03-06 | Fix T38973: GLSL error, when using Cycles Light Path node. | Thomas Dinges |
2014-01-14 | Fix GLSL compatible_pow to give 1.0 for 0 ^ 0 | Sv. Lockal |
2013-11-25 | Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Revert own previous commit for "Camera Data" node, correct ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Fix shader node "Camera Data" that doesn't consider orthogr... | IRIE Shinsuke |
2013-11-22 | Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c... | Thomas Dinges |