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AgeCommit message (Expand)Author
2022-06-02Merge branch 'blender-v3.2-release'Clément Foucault
2022-06-02Fix T98538 EEVEE: Geometry input node breaks with Displacement TextureClément Foucault
2022-05-23Merge branch 'blender-v3.2-release'Brecht Van Lommel
2022-05-23Fix Eevee blackbody wrong with non-default scene linear color spaceBrecht Van Lommel
2022-05-23Cleanup: GPU: Remove `gpu_shader_common_obinfos_lib.glsl`Clément Foucault
2022-05-23EEVEE: Fix unreported broken normal map node modesClément Foucault
2022-05-23Cleanup: GPU: Remove `gpu_shader_common_obinfos_lib.glsl`Clément Foucault
2022-05-23EEVEE: Fix unreported broken normal map node modesClément Foucault
2022-05-12Cleanup: Remove unused gpu_shader_geometry.glslClément Foucault
2022-05-10Merge branch 'blender-v3.2-release'Clément Foucault
2022-05-10Fix T95298 ImageEditor: Multi-view images fail to display properlyClément Foucault
2022-05-10Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-10Eevee: Fix GLSL compilation error.Jeroen Bakker
2022-05-10Merge branch 'blender-v3.2-release'Clément Foucault
2022-05-10Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodesClément Foucault
2022-05-09Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in EeveeClément Foucault
2022-05-09Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-09EEVEE & Viewport: Add a built-in shader called 3D_IMAGE, and expose to the py...Shashank Shekhar
2022-05-07GPUShader: Add static compilation to clipped shader variationsClément Foucault
2022-05-06EEVEE: Refactor curve nodesOmar Emara
2022-05-06GPU: Move common shaders into a common directoryOmar Emara
2022-05-04Nodes: Add general Combine/Separate Color nodesHallam Roberts
2022-05-04Merge remote-tracking branch 'origin/blender-v3.2-release'Kévin Dietrich
2022-05-04Fix T97827: material preview not displaying texturesKévin Dietrich
2022-05-03Merge remote-tracking branch 'origin/blender-v3.2-release'Kévin Dietrich
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-03Cleanup: spelling in commentsCampbell Barton
2022-05-02Cleanup: GPUBuiltinShader: Remove old shader interfacesClément Foucault
2022-05-02GPUShader: Port 3D uniform color clipped shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port dashed line shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port polyline shaders to use shaderCreateInfoClément Foucault
2022-05-01GPUShaderCreateInfo: Add validation for overlapping vertex attributeClément Foucault
2022-05-01GPUShader: Port 2D widget shaders to use shaderCreateInfoClément Foucault
2022-04-20Cleanup: clang-formatCampbell Barton
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-22Cleanup: make format and fix warningJacques Lucke
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-16Cleanup: incorrect comments, use C commentsCampbell Barton
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-07Shader Nodes: add Alpha output to Object Info nodeEthan-Hall
2022-02-17GPU: Remove runtime sampler texture slot assignmentClément Foucault
2022-02-11File headers: add missing copyright, add MIT to SPDX licensesCampbell Barton
2022-02-11Cleanup: remove white-space before headersCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton